[DiscordArchive] Its already amazing tbh :D There isnt a lot that is unclear in the M2 template you made, also the c
[DiscordArchive] Its already amazing tbh :D There isnt a lot that is unclear in the M2 template you made, also the c
Archived author: A2 • Posted: 2022-08-01T17:45:18.924000+00:00
Original source
I will just make the function external and use some table with listed keybones or smth
Archived author: A2 • Posted: 2022-08-01T17:45:41.382000+00:00
Original source
Since I already have enumerator with keybones it should be easy
Archived author: A2 • Posted: 2022-08-01T17:46:31.809000+00:00
Original source
These inline functions saved me a megaton headaches when they added them in version 12.0+
Archived author: A2 • Posted: 2022-08-01T17:46:54.138000+00:00
Original source
but it requires my template to be run on newest version none older would support it
Archived author: Cyn • Posted: 2022-08-01T18:00:05.487000+00:00
Original source
Hmm i cant imagine the version requirement is going to affect too many people
I cant think of a reason to use an old version other than bypassing DRM or something
Archived author: tester • Posted: 2022-08-01T18:01:30.421000+00:00
Original source
the DRM is the main 1, harder to find a new version of software with it stil being free, so you can either purchase it or be smart enough to know how to solve it
Archived author: Titi • Posted: 2022-08-01T18:08:41.846000+00:00
Original source
It also depends of how the model is made, in some models triangles can use the same vertices so it's not as simple as max verts / 3.
The only real limit is 65k verts
Archived author: Cyn • Posted: 2022-08-01T18:13:02.900000+00:00
Original source
Yknow i bet it depends on triangles that serve as "inside layers" that are only visible from certain angles as well
This whole thing is *quite* strange
Archived author: Cyn • Posted: 2022-08-01T18:14:09.230000+00:00
Original source
Because Argus having 28k some triangles rendering holds the key to my problem here, see i never had that error with Tyrael even when geoset are warping due to bad assignments in the geoset itself
Archived author: Cyn • Posted: 2022-08-01T18:15:15.562000+00:00
Original source
You were right to say it has something to do with 0x006844E8 read 0x????????, i actually got this error for the first time while working with Diablo's bone structure in relation to the geosets
If the submesh isnt divided properly bones will influence the wrong things