Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] You can just add them to the end of the file without issue, right?

[DiscordArchive] You can just add them to the end of the file without issue, right?

[DiscordArchive] You can just add them to the end of the file without issue, right?

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rektbyfaith
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07-28-2022, 05:43 PM
#1
Archived author: Lear • Posted: 2022-07-28T17:43:14.550000+00:00
Original source

You can just add them to the end of the file without issue, right?
rektbyfaith
07-28-2022, 05:43 PM #1

Archived author: Lear • Posted: 2022-07-28T17:43:14.550000+00:00
Original source

You can just add them to the end of the file without issue, right?

rektbyfaith
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07-28-2022, 05:46 PM
#2
Archived author: Lear • Posted: 2022-07-28T17:46:43.635000+00:00
Original source

Or wait, do I just need to modify the textureCount under Texture units?
rektbyfaith
07-28-2022, 05:46 PM #2

Archived author: Lear • Posted: 2022-07-28T17:46:43.635000+00:00
Original source

Or wait, do I just need to modify the textureCount under Texture units?

rektbyfaith
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07-28-2022, 05:47 PM
#3
Archived author: Titi • Posted: 2022-07-28T17:47:30.056000+00:00
Original source

you need to update ntexture units in the skin header
rektbyfaith
07-28-2022, 05:47 PM #3

Archived author: Titi • Posted: 2022-07-28T17:47:30.056000+00:00
Original source

you need to update ntexture units in the skin header

rektbyfaith
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07-28-2022, 05:48 PM
#4
Archived author: Titi • Posted: 2022-07-28T17:48:33.996000+00:00
Original source

and a few other settings yes, if you want an example, check ballista.m2
rektbyfaith
07-28-2022, 05:48 PM #4

Archived author: Titi • Posted: 2022-07-28T17:48:33.996000+00:00
Original source

and a few other settings yes, if you want an example, check ballista.m2

rektbyfaith
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07-28-2022, 05:49 PM
#5
Archived author: Titi • Posted: 2022-07-28T17:49:34.212000+00:00
Original source


[Image: unknown.png?ex=690c36ee&is=690ae56e&hm=5...a875819c5&]
rektbyfaith
07-28-2022, 05:49 PM #5

Archived author: Titi • Posted: 2022-07-28T17:49:34.212000+00:00
Original source


[Image: unknown.png?ex=690c36ee&is=690ae56e&hm=5...a875819c5&]

rektbyfaith
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07-28-2022, 05:50 PM
#6
Archived author: Titi • Posted: 2022-07-28T17:50:28.700000+00:00
Original source

but I've only seen this used with transparent/effects textures, not sure if it would work with opaque textures, idk what you're doing
rektbyfaith
07-28-2022, 05:50 PM #6

Archived author: Titi • Posted: 2022-07-28T17:50:28.700000+00:00
Original source

but I've only seen this used with transparent/effects textures, not sure if it would work with opaque textures, idk what you're doing

rektbyfaith
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07-28-2022, 05:52 PM
#7
Archived author: Titi • Posted: 2022-07-28T17:52:50.831000+00:00
Original source

also I thnk you need the textureunitlookuptable in the m2 file to have 2 entries, and make sure your material id is present in texlookuptable (which points to materials)
rektbyfaith
07-28-2022, 05:52 PM #7

Archived author: Titi • Posted: 2022-07-28T17:52:50.831000+00:00
Original source

also I thnk you need the textureunitlookuptable in the m2 file to have 2 entries, and make sure your material id is present in texlookuptable (which points to materials)

rektbyfaith
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07-28-2022, 05:54 PM
#8
Archived author: Lear • Posted: 2022-07-28T17:54:06.761000+00:00
Original source

Ah thanks, I think I understand it a bit better now, I'll prod around and see how I manage. What template for skin files do you use by the way? Mine seems a little different, might be why I was a bit confused here.
rektbyfaith
07-28-2022, 05:54 PM #8

Archived author: Lear • Posted: 2022-07-28T17:54:06.761000+00:00
Original source

Ah thanks, I think I understand it a bit better now, I'll prod around and see how I manage. What template for skin files do you use by the way? Mine seems a little different, might be why I was a bit confused here.

rektbyfaith
Administrator
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07-28-2022, 05:54 PM
#9
Archived author: Titi • Posted: 2022-07-28T17:54:38.158000+00:00
Original source

alastor's, but I think I renamed the fields to match the wiki names
rektbyfaith
07-28-2022, 05:54 PM #9

Archived author: Titi • Posted: 2022-07-28T17:54:38.158000+00:00
Original source

alastor's, but I think I renamed the fields to match the wiki names

rektbyfaith
Administrator
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07-28-2022, 05:55 PM
#10
Archived author: Lear • Posted: 2022-07-28T17:55:01.016000+00:00
Original source

Basically all I'm doing is importing a creature from another game. Though the problem is that only the first defined texture seems to actually load on it - and it covers the entire model
rektbyfaith
07-28-2022, 05:55 PM #10

Archived author: Lear • Posted: 2022-07-28T17:55:01.016000+00:00
Original source

Basically all I'm doing is importing a creature from another game. Though the problem is that only the first defined texture seems to actually load on it - and it covers the entire model

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