[DiscordArchive] You can just add them to the end of the file without issue, right?
[DiscordArchive] You can just add them to the end of the file without issue, right?
Archived author: Lear • Posted: 2022-07-28T17:43:14.550000+00:00
Original source
You can just add them to the end of the file without issue, right?
Archived author: Lear • Posted: 2022-07-28T17:46:43.635000+00:00
Original source
Or wait, do I just need to modify the textureCount under Texture units?
Archived author: Titi • Posted: 2022-07-28T17:47:30.056000+00:00
Original source
you need to update ntexture units in the skin header
Archived author: Titi • Posted: 2022-07-28T17:48:33.996000+00:00
Original source
and a few other settings yes, if you want an example, check ballista.m2
![[Image: unknown.png?ex=690c36ee&is=690ae56e&hm=5...a875819c5&]](https://cdn.discordapp.com/attachments/415944535718494208/1002271613837901895/unknown.png?ex=690c36ee&is=690ae56e&hm=5816a4f5e9484cab9183d5587f4ad238dfbc79f1601655512e9bdb8a875819c5&)
Archived author: Titi • Posted: 2022-07-28T17:49:34.212000+00:00
Original source
![[Image: unknown.png?ex=690c36ee&is=690ae56e&hm=5...a875819c5&]](https://cdn.discordapp.com/attachments/415944535718494208/1002271613837901895/unknown.png?ex=690c36ee&is=690ae56e&hm=5816a4f5e9484cab9183d5587f4ad238dfbc79f1601655512e9bdb8a875819c5&)
Archived author: Titi • Posted: 2022-07-28T17:50:28.700000+00:00
Original source
but I've only seen this used with transparent/effects textures, not sure if it would work with opaque textures, idk what you're doing
Archived author: Titi • Posted: 2022-07-28T17:52:50.831000+00:00
Original source
also I thnk you need the textureunitlookuptable in the m2 file to have 2 entries, and make sure your material id is present in texlookuptable (which points to materials)
Archived author: Lear • Posted: 2022-07-28T17:54:06.761000+00:00
Original source
Ah thanks, I think I understand it a bit better now, I'll prod around and see how I manage. What template for skin files do you use by the way? Mine seems a little different, might be why I was a bit confused here.
Archived author: Titi • Posted: 2022-07-28T17:54:38.158000+00:00
Original source
alastor's, but I think I renamed the fields to match the wiki names
Archived author: Lear • Posted: 2022-07-28T17:55:01.016000+00:00
Original source
Basically all I'm doing is importing a creature from another game. Though the problem is that only the first defined texture seems to actually load on it - and it covers the entire model