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[DiscordArchive] the core checks for two things to decide if "map" data should have fatigue in a water chunk

[DiscordArchive] the core checks for two things to decide if "map" data should have fatigue in a water chunk

rektbyfaith
Administrator
0
06-25-2022, 10:36 PM
#1
Archived author: <o> • Posted: 2022-06-25T22:36:26.861000+00:00
Original source

the core checks for two things to decide if "map" data should have fatigue in a water chunk

1. Is the water ocean?
2. If there is ocean water, is fatigue flag set?
rektbyfaith
06-25-2022, 10:36 PM #1

Archived author: <o> • Posted: 2022-06-25T22:36:26.861000+00:00
Original source

the core checks for two things to decide if "map" data should have fatigue in a water chunk

1. Is the water ocean?
2. If there is ocean water, is fatigue flag set?

rektbyfaith
Administrator
0
06-25-2022, 10:38 PM
#2
Archived author: Jyria • Posted: 2022-06-25T22:38:48.784000+00:00
Original source

Will give it a shot later today when I need to do some ocean stuff. Thanks for the info Smile
rektbyfaith
06-25-2022, 10:38 PM #2

Archived author: Jyria • Posted: 2022-06-25T22:38:48.784000+00:00
Original source

Will give it a shot later today when I need to do some ocean stuff. Thanks for the info Smile

rektbyfaith
Administrator
0
06-25-2022, 10:54 PM
#3
Archived author: Deleted User • Posted: 2022-06-25T22:54:20.700000+00:00
Original source

"added a script brush that can automatically apply the flag depending on the average height of the chunk"

Do you have that? I definitely have a script brush for handling that but it's manually setting then painting.

We got caught with that bug ages ago and now every single ocean surface is impacted by it so some way to bulk do across a whole map would be amazing but even just auto setting height would be of great assistance
rektbyfaith
06-25-2022, 10:54 PM #3

Archived author: Deleted User • Posted: 2022-06-25T22:54:20.700000+00:00
Original source

"added a script brush that can automatically apply the flag depending on the average height of the chunk"

Do you have that? I definitely have a script brush for handling that but it's manually setting then painting.

We got caught with that bug ages ago and now every single ocean surface is impacted by it so some way to bulk do across a whole map would be amazing but even just auto setting height would be of great assistance

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