[DiscordArchive] the core checks for two things to decide if "map" data should have fatigue in a water chunk
[DiscordArchive] the core checks for two things to decide if "map" data should have fatigue in a water chunk
Archived author: <o> • Posted: 2022-06-25T22:36:26.861000+00:00
Original source
the core checks for two things to decide if "map" data should have fatigue in a water chunk
1. Is the water ocean?
2. If there is ocean water, is fatigue flag set?
Archived author: Jyria • Posted: 2022-06-25T22:38:48.784000+00:00
Original source
Will give it a shot later today when I need to do some ocean stuff. Thanks for the info 
Archived author: Deleted User • Posted: 2022-06-25T22:54:20.700000+00:00
Original source
"added a script brush that can automatically apply the flag depending on the average height of the chunk"
Do you have that? I definitely have a script brush for handling that but it's manually setting then painting.
We got caught with that bug ages ago and now every single ocean surface is impacted by it so some way to bulk do across a whole map would be amazing but even just auto setting height would be of great assistance