Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Mc model changing, no Mc modcraft(?

[DiscordArchive] Mc model changing, no Mc modcraft(?

[DiscordArchive] Mc model changing, no Mc modcraft(?

rektbyfaith
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06-08-2022, 02:34 PM
#1
Archived author: Emii • Posted: 2022-06-08T14:34:28.783000+00:00
Original source

Mc model changing, no Mc modcraft(?
rektbyfaith
06-08-2022, 02:34 PM #1

Archived author: Emii • Posted: 2022-06-08T14:34:28.783000+00:00
Original source

Mc model changing, no Mc modcraft(?

rektbyfaith
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06-08-2022, 02:35 PM
#2
Archived author: Cyn • Posted: 2022-06-08T14:35:27.304000+00:00
Original source

Modcraft was referrenced inthat post, my issue with this post is that it describes the process but neither how rotation values are obtained or where exactly im supposed to enter this animation. All the good tuts for pyme seem to be dead
rektbyfaith
06-08-2022, 02:35 PM #2

Archived author: Cyn • Posted: 2022-06-08T14:35:27.304000+00:00
Original source

Modcraft was referrenced inthat post, my issue with this post is that it describes the process but neither how rotation values are obtained or where exactly im supposed to enter this animation. All the good tuts for pyme seem to be dead

rektbyfaith
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06-08-2022, 02:36 PM
#3
Archived author: Cyn • Posted: 2022-06-08T14:36:16.153000+00:00
Original source

To make it a bit more complicated, pyme isnt working with bones properly, i cant add *any* values under bone attachments
rektbyfaith
06-08-2022, 02:36 PM #3

Archived author: Cyn • Posted: 2022-06-08T14:36:16.153000+00:00
Original source

To make it a bit more complicated, pyme isnt working with bones properly, i cant add *any* values under bone attachments

rektbyfaith
Administrator
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06-08-2022, 02:36 PM
#4
Archived author: Cyn • Posted: 2022-06-08T14:36:39.132000+00:00
Original source

Tbf these are 7.3 models and idk if this was ever really meant for that
rektbyfaith
06-08-2022, 02:36 PM #4

Archived author: Cyn • Posted: 2022-06-08T14:36:39.132000+00:00
Original source

Tbf these are 7.3 models and idk if this was ever really meant for that

rektbyfaith
Administrator
0
06-08-2022, 02:37 PM
#5
Archived author: Cyn • Posted: 2022-06-08T14:37:30.481000+00:00
Original source

"Inico" posted a video detailing the process but has since made the video private
rektbyfaith
06-08-2022, 02:37 PM #5

Archived author: Cyn • Posted: 2022-06-08T14:37:30.481000+00:00
Original source

"Inico" posted a video detailing the process but has since made the video private

rektbyfaith
Administrator
0
06-08-2022, 02:38 PM
#6
Archived author: Cyn • Posted: 2022-06-08T14:38:47.362000+00:00
Original source

Im actually using the *exact same* model for testing with this process but i cant seem to get this to work correctly, ive only managed to break UV animations on the model
rektbyfaith
06-08-2022, 02:38 PM #6

Archived author: Cyn • Posted: 2022-06-08T14:38:47.362000+00:00
Original source

Im actually using the *exact same* model for testing with this process but i cant seem to get this to work correctly, ive only managed to break UV animations on the model

rektbyfaith
Administrator
0
06-08-2022, 02:39 PM
#7
Archived author: Cyn • Posted: 2022-06-08T14:39:45.232000+00:00
Original source

"-Go to the base bone (bone0). Change the bone flag to "transformed"."

^ what the hell does that mean
rektbyfaith
06-08-2022, 02:39 PM #7

Archived author: Cyn • Posted: 2022-06-08T14:39:45.232000+00:00
Original source

"-Go to the base bone (bone0). Change the bone flag to "transformed"."

^ what the hell does that mean

rektbyfaith
Administrator
0
06-08-2022, 02:40 PM
#8
Archived author: Cyn • Posted: 2022-06-08T14:40:24.239000+00:00
Original source

Theres only 15 different places to edit bones and animations in general, its incredibly vague and assumes we all know the ins-and-outs of this old python script
rektbyfaith
06-08-2022, 02:40 PM #8

Archived author: Cyn • Posted: 2022-06-08T14:40:24.239000+00:00
Original source

Theres only 15 different places to edit bones and animations in general, its incredibly vague and assumes we all know the ins-and-outs of this old python script

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