Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. No

[DiscordArchive] How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. No

[DiscordArchive] How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. No

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rektbyfaith
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02-10-2022, 07:11 PM
#1
Archived author: Jyria • Posted: 2022-02-10T19:11:33.857000+00:00
Original source

How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. Not too much I assume?
rektbyfaith
02-10-2022, 07:11 PM #1

Archived author: Jyria • Posted: 2022-02-10T19:11:33.857000+00:00
Original source

How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. Not too much I assume?

rektbyfaith
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02-10-2022, 07:13 PM
#2
Archived author: stoneharry • Posted: 2022-02-10T19:13:31.973000+00:00
Original source

500 NPC's lags my client out. I have a little bot test
rektbyfaith
02-10-2022, 07:13 PM #2

Archived author: stoneharry • Posted: 2022-02-10T19:13:31.973000+00:00
Original source

500 NPC's lags my client out. I have a little bot test

rektbyfaith
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02-10-2022, 07:13 PM
#3
Archived author: stoneharry • Posted: 2022-02-10T19:13:40.359000+00:00
Original source

Server doesn't lag at all
rektbyfaith
02-10-2022, 07:13 PM #3

Archived author: stoneharry • Posted: 2022-02-10T19:13:40.359000+00:00
Original source

Server doesn't lag at all

rektbyfaith
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02-10-2022, 07:14 PM
#4
Archived author: A2 • Posted: 2022-02-10T19:14:12.311000+00:00
Original source

I have a single Adt with 100 000 models
rektbyfaith
02-10-2022, 07:14 PM #4

Archived author: A2 • Posted: 2022-02-10T19:14:12.311000+00:00
Original source

I have a single Adt with 100 000 models

rektbyfaith
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02-10-2022, 07:14 PM
#5
Archived author: A2 • Posted: 2022-02-10T19:14:15.078000+00:00
Original source

60 fps
rektbyfaith
02-10-2022, 07:14 PM #5

Archived author: A2 • Posted: 2022-02-10T19:14:15.078000+00:00
Original source

60 fps

rektbyfaith
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02-10-2022, 07:14 PM
#6
Archived author: stoneharry • Posted: 2022-02-10T19:14:54.699000+00:00
Original source

https://i.imgur.com/gMlxnIi.jpeghttps://...om/gMlxnIi
rektbyfaith
02-10-2022, 07:14 PM #6

Archived author: stoneharry • Posted: 2022-02-10T19:14:54.699000+00:00
Original source

https://i.imgur.com/gMlxnIi.jpeghttps://...om/gMlxnIi

rektbyfaith
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02-10-2022, 07:15 PM
#7
Archived author: stoneharry • Posted: 2022-02-10T19:15:20.009000+00:00
Original source

My pc is pretty hench, if the npc's are actually moving/doing things I imagine it uses more cpu cycles to render
rektbyfaith
02-10-2022, 07:15 PM #7

Archived author: stoneharry • Posted: 2022-02-10T19:15:20.009000+00:00
Original source

My pc is pretty hench, if the npc's are actually moving/doing things I imagine it uses more cpu cycles to render

rektbyfaith
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02-10-2022, 07:16 PM
#8
Archived author: Foe • Posted: 2022-02-10T19:16:03.768000+00:00
Original source

The problem is the animations
rektbyfaith
02-10-2022, 07:16 PM #8

Archived author: Foe • Posted: 2022-02-10T19:16:03.768000+00:00
Original source

The problem is the animations

rektbyfaith
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02-10-2022, 07:16 PM
#9
Archived author: Foe • Posted: 2022-02-10T19:16:24.081000+00:00
Original source

It's most likely a lack of vram that the client is able to use
rektbyfaith
02-10-2022, 07:16 PM #9

Archived author: Foe • Posted: 2022-02-10T19:16:24.081000+00:00
Original source

It's most likely a lack of vram that the client is able to use

rektbyfaith
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02-10-2022, 07:31 PM
#10
Archived author: Jyria • Posted: 2022-02-10T19:31:45.186000+00:00
Original source

Tbh the client can handle a fair bit for how old it is then
rektbyfaith
02-10-2022, 07:31 PM #10

Archived author: Jyria • Posted: 2022-02-10T19:31:45.186000+00:00
Original source

Tbh the client can handle a fair bit for how old it is then

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