[DiscordArchive] How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. No
[DiscordArchive] How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. No
Archived author: Jyria • Posted: 2022-02-10T19:11:33.857000+00:00
Original source
How much can WOTLK client handle regarding wmo/m2 density and npc amount. within render distance. Not too much I assume?
Archived author: stoneharry • Posted: 2022-02-10T19:13:31.973000+00:00
Original source
500 NPC's lags my client out. I have a little bot test
Archived author: stoneharry • Posted: 2022-02-10T19:13:40.359000+00:00
Original source
Server doesn't lag at all
Archived author: A2 • Posted: 2022-02-10T19:14:12.311000+00:00
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I have a single Adt with 100 000 models
Archived author: A2 • Posted: 2022-02-10T19:14:15.078000+00:00
Original source
60 fps
Archived author: stoneharry • Posted: 2022-02-10T19:14:54.699000+00:00
Original source
https://i.imgur.com/gMlxnIi.jpeghttps://...om/gMlxnIi
Archived author: stoneharry • Posted: 2022-02-10T19:15:20.009000+00:00
Original source
My pc is pretty hench, if the npc's are actually moving/doing things I imagine it uses more cpu cycles to render
Archived author: Foe • Posted: 2022-02-10T19:16:03.768000+00:00
Original source
The problem is the animations
Archived author: Foe • Posted: 2022-02-10T19:16:24.081000+00:00
Original source
It's most likely a lack of vram that the client is able to use
Archived author: Jyria • Posted: 2022-02-10T19:31:45.186000+00:00
Original source
Tbh the client can handle a fair bit for how old it is then