Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Someone success to move camera offset directly inside wow.exe ?

[DiscordArchive] Someone success to move camera offset directly inside wow.exe ?

[DiscordArchive] Someone success to move camera offset directly inside wow.exe ?

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rektbyfaith
Administrator
0
02-10-2022, 05:37 PM
#11
Archived author: tyrallis • Posted: 2022-02-10T17:37:07.391000+00:00
Original source

<@!239448375152345089> i was in wow.export and searched for "wings" and found them instantly
rektbyfaith
02-10-2022, 05:37 PM #11

Archived author: tyrallis • Posted: 2022-02-10T17:37:07.391000+00:00
Original source

<@!239448375152345089> i was in wow.export and searched for "wings" and found them instantly

rektbyfaith
Administrator
0
02-10-2022, 05:38 PM
#12
Archived author: Intemporel • Posted: 2022-02-10T17:38:05.476000+00:00
Original source

This is what i found :

```cpp
public enum CGWorldFrameGetActiveCamera
{
CGWorldFrameGetActiveCamera = 0x4F5960,
Camera_Pointer = 0x00B7436C,

Camera_Offset = 0x7E20,
Camera_X = 0x8,
Camera_Y = 0xC,
Camera_Z = 0x10,
Camera_Factor_X = 0x14, // maybe something like cos(x) or sin(x) is used here
Camera_Factor_Y = 0x18, // maybe something like cos(x) or sin(x) is used here
Camera_Factor_Z = 0x1C, // maybe something like cos(x) or sin(x) is used here
Camera_FOV_Factor_0 = 0x40,

Camera_Follow_GUID = 0x84,

Camera_Zoom = 0x118,
Camera_XY_Orientation = 0x11C,
Camera_Z_Orientation = 0x120,
Camera_Rotation = 0x124,
Camera_Offset_UpDown_Updated_Player_Refer = 0x128,
Camera_Offset_Orientation_XY_Static_Player_Refer = 0x12C,
Camera_Offset_Orientation_Z_Updated_Self_Refer = 0x130,
Camera_Offset_Orientation_Z_Updated_Player_Refer = 0x134,
Camera_FOV_Factor_1 = 0x138, // ?? used by drunk effect && overwrite offset [0x40]
Camera_Offset_UpDown_Updated_Self_Refer = 0x13C,

Camera_Offset_Y_Player_Refer = 0x150, // updated by model
}
```
rektbyfaith
02-10-2022, 05:38 PM #12

Archived author: Intemporel • Posted: 2022-02-10T17:38:05.476000+00:00
Original source

This is what i found :

```cpp
public enum CGWorldFrameGetActiveCamera
{
CGWorldFrameGetActiveCamera = 0x4F5960,
Camera_Pointer = 0x00B7436C,

Camera_Offset = 0x7E20,
Camera_X = 0x8,
Camera_Y = 0xC,
Camera_Z = 0x10,
Camera_Factor_X = 0x14, // maybe something like cos(x) or sin(x) is used here
Camera_Factor_Y = 0x18, // maybe something like cos(x) or sin(x) is used here
Camera_Factor_Z = 0x1C, // maybe something like cos(x) or sin(x) is used here
Camera_FOV_Factor_0 = 0x40,

Camera_Follow_GUID = 0x84,

Camera_Zoom = 0x118,
Camera_XY_Orientation = 0x11C,
Camera_Z_Orientation = 0x120,
Camera_Rotation = 0x124,
Camera_Offset_UpDown_Updated_Player_Refer = 0x128,
Camera_Offset_Orientation_XY_Static_Player_Refer = 0x12C,
Camera_Offset_Orientation_Z_Updated_Self_Refer = 0x130,
Camera_Offset_Orientation_Z_Updated_Player_Refer = 0x134,
Camera_FOV_Factor_1 = 0x138, // ?? used by drunk effect && overwrite offset [0x40]
Camera_Offset_UpDown_Updated_Self_Refer = 0x13C,

Camera_Offset_Y_Player_Refer = 0x150, // updated by model
}
```

rektbyfaith
Administrator
0
02-10-2022, 05:38 PM
#13
Archived author: Intemporel • Posted: 2022-02-10T17:38:12.551000+00:00
Original source

Oh lol just that ?
rektbyfaith
02-10-2022, 05:38 PM #13

Archived author: Intemporel • Posted: 2022-02-10T17:38:12.551000+00:00
Original source

Oh lol just that ?

rektbyfaith
Administrator
0
02-10-2022, 05:38 PM
#14
Archived author: Intemporel • Posted: 2022-02-10T17:38:14.720000+00:00
Original source

rektbyfaith
02-10-2022, 05:38 PM #14

Archived author: Intemporel • Posted: 2022-02-10T17:38:14.720000+00:00
Original source

rektbyfaith
Administrator
0
02-10-2022, 05:38 PM
#15
Archived author: Intemporel • Posted: 2022-02-10T17:38:17.463000+00:00
Original source

Thanks you
rektbyfaith
02-10-2022, 05:38 PM #15

Archived author: Intemporel • Posted: 2022-02-10T17:38:17.463000+00:00
Original source

Thanks you

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