[DiscordArchive] This is your script ?
[DiscordArchive] This is your script ?
Archived author: Nix • Posted: 2022-01-22T11:04:41.474000+00:00
Original source
Navmesh is not used for player movement, you could add additional checks, but there are too many clever ways of getting around such that those checks could produce false positive under normal circumstances
Archived author: Nix • Posted: 2022-01-22T11:05:14.029000+00:00
Original source
If we imagine you could write the perfects movement checks using mmaps, you'd still run into the issue that this scales really poorly as it is performance intensive
Archived author: Nix • Posted: 2022-01-22T11:06:39.846000+00:00
Original source
You can determine if someone made a valid move or not purely through determining the packets being received from the client
Archived author: Dep • Posted: 2022-01-22T11:07:43.192000+00:00
Original source
would be great if this thing gave a bit more useful errors than 'nil value' on a function that doesn't even have any parameters
Archived author: Nix • Posted: 2022-01-22T11:08:05.693000+00:00
Original source
It means the function does not exist in the scope you're trying to use it in
Archived author: Nix • Posted: 2022-01-22T11:08:14.556000+00:00
Original source
It tells you exactly what you need to know, there is nothing more to tell you
Archived author: Dep • Posted: 2022-01-22T11:08:22.489000+00:00
Original source
it's right there
Archived author: Nix • Posted: 2022-01-22T11:08:45.166000+00:00
Original source
Where is there
Archived author: Nix • Posted: 2022-01-22T11:08:53.157000+00:00
Original source
Did you create the function "resetCombatLog"
Archived author: Dep • Posted: 2022-01-22T11:09:09.543000+00:00
Original source
```lua
local function checkCombatLogAlive()
resetCombatLog();
end
local function resetCombatLog()
....
end
```