[DiscordArchive] Is there some way to make a texture not be symetrical for chest/shirt/tabard?
[DiscordArchive] Is there some way to make a texture not be symetrical for chest/shirt/tabard?
Archived author: intra • Posted: 2022-01-07T22:25:58.391000+00:00
Original source
Tabards uses the torso upper and lower spots.
Archived author: intra • Posted: 2022-01-07T22:26:23.316000+00:00
Original source
If you wanted to make tabards work, you would have to change those. Which would break all other chest textures in the game
Archived author: Xecc • Posted: 2022-01-07T22:27:26.109000+00:00
Original source
Hmm. But I could maybe make a hackfix shirt or something work as a spell attachment to be non symetrical?
Archived author: intra • Posted: 2022-01-07T22:27:26.507000+00:00
Original source
Some people have used attachment points for adding stuff like belts, but I don't think that would work with tabards. Because attachment are tied to one "bone" in the character (belts using the pelvis bone), but the chest has many bones, so if you attached a tabard model it would probably break when the character was bending or stretching their torso
Archived author: Xecc • Posted: 2022-01-07T22:28:51.454000+00:00
Original source
Attachments not needed in Cata for belts since belt buckles exists by default.
But anyway I want to add like the drip jacket/supreme shirt combo somehow. But maybe wouldnt be worth the work.
Archived author: intra • Posted: 2022-01-07T22:29:30.385000+00:00
Original source
Only used belts as an example, since it's a neat hackfix that works in older xpacks as well
Archived author: intra • Posted: 2022-01-07T22:30:52.247000+00:00
Original source
If I attached a tabard model to the chest attachment point, chances are the tabard would clip through the character model when I was looting
Archived author: Xecc • Posted: 2022-01-07T22:31:35.802000+00:00
Original source
Hmm. Couldn’t you just make it like 1% larger so default one wouldnt be beneath?
Archived author: Xecc • Posted: 2022-01-07T22:31:44.641000+00:00
Original source
Would be*
Archived author: intra • Posted: 2022-01-07T22:32:35.034000+00:00
Original source
It's more drastic, picture the loot animation, the whole upper body is bending. Lower torso stands straight, but the upper is bending over. The tabard model would only rotate along with the part that is bending over