[DiscordArchive] <@!239448375152345089> (Pinging you cause I know you know how to do shit with worldmaps), is there a
[DiscordArchive] <@!239448375152345089> (Pinging you cause I know you know how to do shit with worldmaps), is there a
Archived author: RektByFaith • Posted: 2021-11-29T16:03:59.588000+00:00
Original source
<@!239448375152345089> (Pinging you cause I know you know how to do shit with worldmaps), is there a way to make the unexplored map the one and only map for the zone? I.e get rid of the explored locations, but still get XP when a player goes there and what not?
Archived author: A2 • Posted: 2021-11-29T16:04:35.978000+00:00
Original source
yes
Archived author: A2 • Posted: 2021-11-29T16:05:30.476000+00:00
Original source
when you define world map you are using dbc WorldMapOverlay to insert new images over the actual map that is unexplored with explored ones
Archived author: A2 • Posted: 2021-11-29T16:05:47.765000+00:00
Original source
so if you want map to be always unexplored you can change those textures
Archived author: A2 • Posted: 2021-11-29T16:06:02.098000+00:00
Original source
Depends on if you want blizz map to be so or your custom one
Archived author: A2 • Posted: 2021-11-29T16:06:19.697000+00:00
Original source
but all you need is basicaly
WorldMapArea.dbc
WorldMapOverlay.dbc
Archived author: RektByFaith • Posted: 2021-11-29T16:07:05.723000+00:00
Original source
If I remove the explored locations directory from the .dbc will it no longer pop up (the explored location on the world map)? Or do I need to replace it with something that's say a 5 x 5 pixel that's transparent?
Archived author: A2 • Posted: 2021-11-29T16:07:07.706000+00:00
Original source
not sure how actualy "exploring" work thou but in overlay are clearly defined the coordinates for subzones in the zone itself