Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?

[DiscordArchive] How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?

[DiscordArchive] How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?

rektbyfaith
Administrator
0
11-25-2021, 06:55 PM
#1
Archived author: stoneharry • Posted: 2021-11-25T18:55:16.316000+00:00
Original source

How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?
rektbyfaith
11-25-2021, 06:55 PM #1

Archived author: stoneharry • Posted: 2021-11-25T18:55:16.316000+00:00
Original source

How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?

rektbyfaith
Administrator
0
11-25-2021, 06:57 PM
#2
Archived author: ix.temp • Posted: 2021-11-25T18:57:05.939000+00:00
Original source

deepwater flag
rektbyfaith
11-25-2021, 06:57 PM #2

Archived author: ix.temp • Posted: 2021-11-25T18:57:05.939000+00:00
Original source

deepwater flag

rektbyfaith
Administrator
0
11-25-2021, 06:57 PM
#3
Archived author: ix.temp • Posted: 2021-11-25T18:57:18.777000+00:00
Original source

on liquid
rektbyfaith
11-25-2021, 06:57 PM #3

Archived author: ix.temp • Posted: 2021-11-25T18:57:18.777000+00:00
Original source

on liquid

rektbyfaith
Administrator
0
11-25-2021, 06:57 PM
#4
Archived author: stoneharry • Posted: 2021-11-25T18:57:59.982000+00:00
Original source

Thank you
rektbyfaith
11-25-2021, 06:57 PM #4

Archived author: stoneharry • Posted: 2021-11-25T18:57:59.982000+00:00
Original source

Thank you

rektbyfaith
Administrator
0
11-25-2021, 07:15 PM
#5
Archived author: <o> • Posted: 2021-11-25T19:15:41.139000+00:00
Original source

noggit was fixed to write this correctly very recently (2 days ago), so any old mh2o chunks will have tons of corruption if you saved it in an old version. i have a lua script posted on the pr that was merged that can set this automatically based on terrain height, it can also be used to "repair" broken chunks although manually. if you just want to remove fatigue completely you can also just replace ocean water with normal water
rektbyfaith
11-25-2021, 07:15 PM #5

Archived author: <o> • Posted: 2021-11-25T19:15:41.139000+00:00
Original source

noggit was fixed to write this correctly very recently (2 days ago), so any old mh2o chunks will have tons of corruption if you saved it in an old version. i have a lua script posted on the pr that was merged that can set this automatically based on terrain height, it can also be used to "repair" broken chunks although manually. if you just want to remove fatigue completely you can also just replace ocean water with normal water

rektbyfaith
Administrator
0
11-25-2021, 07:20 PM
#6
Archived author: stoneharry • Posted: 2021-11-25T19:20:40.176000+00:00
Original source

That's awesome thanks, and explains exactly why I hit this issue in the first place
rektbyfaith
11-25-2021, 07:20 PM #6

Archived author: stoneharry • Posted: 2021-11-25T19:20:40.176000+00:00
Original source

That's awesome thanks, and explains exactly why I hit this issue in the first place

rektbyfaith
Administrator
0
11-25-2021, 07:21 PM
#7
Archived author: <o> • Posted: 2021-11-25T19:21:27.101000+00:00
Original source

some more info + script here: <https://github.com/wowdev/noggit3/pull/109>
rektbyfaith
11-25-2021, 07:21 PM #7

Archived author: <o> • Posted: 2021-11-25T19:21:27.101000+00:00
Original source

some more info + script here: <https://github.com/wowdev/noggit3/pull/109>

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