[DiscordArchive] How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?
[DiscordArchive] How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?
Archived author: stoneharry • Posted: 2021-11-25T18:55:16.316000+00:00
Original source
How is fatigue triggered? Is it based on the ~~water~~ liquid type placed?
Archived author: ix.temp • Posted: 2021-11-25T18:57:05.939000+00:00
Original source
deepwater flag
Archived author: ix.temp • Posted: 2021-11-25T18:57:18.777000+00:00
Original source
on liquid
Archived author: stoneharry • Posted: 2021-11-25T18:57:59.982000+00:00
Original source
Thank you
Archived author: <o> • Posted: 2021-11-25T19:15:41.139000+00:00
Original source
noggit was fixed to write this correctly very recently (2 days ago), so any old mh2o chunks will have tons of corruption if you saved it in an old version. i have a lua script posted on the pr that was merged that can set this automatically based on terrain height, it can also be used to "repair" broken chunks although manually. if you just want to remove fatigue completely you can also just replace ocean water with normal water
Archived author: stoneharry • Posted: 2021-11-25T19:20:40.176000+00:00
Original source
That's awesome thanks, and explains exactly why I hit this issue in the first place
Archived author: <o> • Posted: 2021-11-25T19:21:27.101000+00:00
Original source
some more info + script here: <https://github.com/wowdev/noggit3/pull/109>