Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animatio

[DiscordArchive] Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animatio

[DiscordArchive] Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animatio

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rektbyfaith
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11-21-2021, 12:43 AM
#1
Archived author: Sanctuary • Posted: 2021-11-21T00:43:41.203000+00:00
Original source

Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animations in this wing animation to hold for 10 seconds like we want but then it goes back to looping every 3ish seconds for the following loops. We are reading the notes in Alastor's M2 template, but i'm kind of confused on the NextAnimation and AliasNext. Also what does SubAnimationID control? says "Sub-animation id: Which number in a row of animations this one is." I'm thinking since it says UINT16 or Uint32 that instead of 1,2,3,4 we use 1,2,16,32?
fotf_wings_01.m2
rektbyfaith
11-21-2021, 12:43 AM #1

Archived author: Sanctuary • Posted: 2021-11-21T00:43:41.203000+00:00
Original source

Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animations in this wing animation to hold for 10 seconds like we want but then it goes back to looping every 3ish seconds for the following loops. We are reading the notes in Alastor's M2 template, but i'm kind of confused on the NextAnimation and AliasNext. Also what does SubAnimationID control? says "Sub-animation id: Which number in a row of animations this one is." I'm thinking since it says UINT16 or Uint32 that instead of 1,2,3,4 we use 1,2,16,32?
fotf_wings_01.m2

rektbyfaith
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11-21-2021, 12:49 AM
#2
Archived author: Sanctuary • Posted: 2021-11-21T00:49:41.117000+00:00
Original source


[Image: unknown.png?ex=690c9964&is=690b47e4&hm=2...a6b9cb3d0&]
rektbyfaith
11-21-2021, 12:49 AM #2

Archived author: Sanctuary • Posted: 2021-11-21T00:49:41.117000+00:00
Original source


[Image: unknown.png?ex=690c9964&is=690b47e4&hm=2...a6b9cb3d0&]

rektbyfaith
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11-21-2021, 12:55 AM
#3
Archived author: Sanctuary • Posted: 2021-11-21T00:55:32.453000+00:00
Original source

basically it seems that Animations[2] is the only one running in game, it doesn't appear that the other 3 animations are working with number 2
[Image: unknown.png?ex=690c9ac4&is=690b4944&hm=4...fbee2c329&]
rektbyfaith
11-21-2021, 12:55 AM #3

Archived author: Sanctuary • Posted: 2021-11-21T00:55:32.453000+00:00
Original source

basically it seems that Animations[2] is the only one running in game, it doesn't appear that the other 3 animations are working with number 2
[Image: unknown.png?ex=690c9ac4&is=690b4944&hm=4...fbee2c329&]

rektbyfaith
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11-21-2021, 12:59 AM
#4
Archived author: Titi • Posted: 2021-11-21T00:59:36.767000+00:00
Original source

number of a row just means 0,1,2,3. I assume.. basic internal id. int16 is just the limit of the integer(like int16 is max 65k, int32 is a billion or something), not related to that
rektbyfaith
11-21-2021, 12:59 AM #4

Archived author: Titi • Posted: 2021-11-21T00:59:36.767000+00:00
Original source

number of a row just means 0,1,2,3. I assume.. basic internal id. int16 is just the limit of the integer(like int16 is max 65k, int32 is a billion or something), not related to that

rektbyfaith
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11-21-2021, 01:01 AM
#5
Archived author: Titi • Posted: 2021-11-21T01:01:33.869000+00:00
Original source

https://wowdev.wiki/M2#.anim_files there's more info here
[Embed: M2]
https://wowdev.wiki/M2
rektbyfaith
11-21-2021, 01:01 AM #5

Archived author: Titi • Posted: 2021-11-21T01:01:33.869000+00:00
Original source

https://wowdev.wiki/M2#.anim_files there's more info here
[Embed: M2]
https://wowdev.wiki/M2

rektbyfaith
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11-21-2021, 01:05 AM
#6
Archived author: Titi • Posted: 2021-11-21T01:05:39.336000+00:00
Original source

ok so sub animation id means for chains of animation, which one in the chain it is
rektbyfaith
11-21-2021, 01:05 AM #6

Archived author: Titi • Posted: 2021-11-21T01:05:39.336000+00:00
Original source

ok so sub animation id means for chains of animation, which one in the chain it is

rektbyfaith
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11-21-2021, 01:06 AM
#7
Archived author: Titi • Posted: 2021-11-21T01:06:46.033000+00:00
Original source

for example for anim17, the next animation of the chain is 18), so anim 18 has subanimation id 1 (2nd)
[Image: unknown.png?ex=690c9d65&is=690b4be5&hm=a...f87ec5c17&]
rektbyfaith
11-21-2021, 01:06 AM #7

Archived author: Titi • Posted: 2021-11-21T01:06:46.033000+00:00
Original source

for example for anim17, the next animation of the chain is 18), so anim 18 has subanimation id 1 (2nd)
[Image: unknown.png?ex=690c9d65&is=690b4be5&hm=a...f87ec5c17&]

rektbyfaith
Administrator
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11-21-2021, 01:19 AM
#8
Archived author: Sanctuary • Posted: 2021-11-21T01:19:17.451000+00:00
Original source

so this is what it started as, all the subanimationID's were 0, so i should set them to 1,2,3,4 right?
[Image: unknown.png?ex=690ca054&is=690b4ed4&hm=8...b21df1050&]
rektbyfaith
11-21-2021, 01:19 AM #8

Archived author: Sanctuary • Posted: 2021-11-21T01:19:17.451000+00:00
Original source

so this is what it started as, all the subanimationID's were 0, so i should set them to 1,2,3,4 right?
[Image: unknown.png?ex=690ca054&is=690b4ed4&hm=8...b21df1050&]

rektbyfaith
Administrator
0
11-21-2021, 01:19 AM
#9
Archived author: Titi • Posted: 2021-11-21T01:19:46.944000+00:00
Original source

no... it's only used for chains of animation, if "NextAnimatino" is set
rektbyfaith
11-21-2021, 01:19 AM #9

Archived author: Titi • Posted: 2021-11-21T01:19:46.944000+00:00
Original source

no... it's only used for chains of animation, if "NextAnimatino" is set

rektbyfaith
Administrator
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11-21-2021, 01:20 AM
#10
Archived author: Titi • Posted: 2021-11-21T01:20:26.041000+00:00
Original source

when an animation automatically triggers another one when ti's over and makes a chain of animations, most anims don't
rektbyfaith
11-21-2021, 01:20 AM #10

Archived author: Titi • Posted: 2021-11-21T01:20:26.041000+00:00
Original source

when an animation automatically triggers another one when ti's over and makes a chain of animations, most anims don't

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