[DiscordArchive] Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animatio
[DiscordArchive] Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animatio
Archived author: Sanctuary • Posted: 2021-11-21T00:43:41.203000+00:00
Original source
Good evening gents, Is there an animation tutorial i can check out? We can get one of the 4 animations in this wing animation to hold for 10 seconds like we want but then it goes back to looping every 3ish seconds for the following loops. We are reading the notes in Alastor's M2 template, but i'm kind of confused on the NextAnimation and AliasNext. Also what does SubAnimationID control? says "Sub-animation id: Which number in a row of animations this one is." I'm thinking since it says UINT16 or Uint32 that instead of 1,2,3,4 we use 1,2,16,32?
fotf_wings_01.m2
![[Image: unknown.png?ex=690c9964&is=690b47e4&hm=2...a6b9cb3d0&]](https://cdn.discordapp.com/attachments/415944535718494208/911780371077677076/unknown.png?ex=690c9964&is=690b47e4&hm=27d2389be7a72ae51f9f48a4bb7945819de2b4838c62784afeb25e6a6b9cb3d0&)
Archived author: Sanctuary • Posted: 2021-11-21T00:49:41.117000+00:00
Original source
![[Image: unknown.png?ex=690c9964&is=690b47e4&hm=2...a6b9cb3d0&]](https://cdn.discordapp.com/attachments/415944535718494208/911780371077677076/unknown.png?ex=690c9964&is=690b47e4&hm=27d2389be7a72ae51f9f48a4bb7945819de2b4838c62784afeb25e6a6b9cb3d0&)
![[Image: unknown.png?ex=690c9ac4&is=690b4944&hm=4...fbee2c329&]](https://cdn.discordapp.com/attachments/415944535718494208/911781845572649030/unknown.png?ex=690c9ac4&is=690b4944&hm=4e31392e0b561063d42729f9cfcd80e2d9f2d5339e99c0e2b2f12a8fbee2c329&)
Archived author: Sanctuary • Posted: 2021-11-21T00:55:32.453000+00:00
Original source
basically it seems that Animations[2] is the only one running in game, it doesn't appear that the other 3 animations are working with number 2
![[Image: unknown.png?ex=690c9ac4&is=690b4944&hm=4...fbee2c329&]](https://cdn.discordapp.com/attachments/415944535718494208/911781845572649030/unknown.png?ex=690c9ac4&is=690b4944&hm=4e31392e0b561063d42729f9cfcd80e2d9f2d5339e99c0e2b2f12a8fbee2c329&)
Archived author: Titi • Posted: 2021-11-21T00:59:36.767000+00:00
Original source
number of a row just means 0,1,2,3. I assume.. basic internal id. int16 is just the limit of the integer(like int16 is max 65k, int32 is a billion or something), not related to that
Archived author: Titi • Posted: 2021-11-21T01:01:33.869000+00:00
Original source
https://wowdev.wiki/M2#.anim_files there's more info here
[Embed: M2]
https://wowdev.wiki/M2
Archived author: Titi • Posted: 2021-11-21T01:05:39.336000+00:00
Original source
ok so sub animation id means for chains of animation, which one in the chain it is
![[Image: unknown.png?ex=690c9d65&is=690b4be5&hm=a...f87ec5c17&]](https://cdn.discordapp.com/attachments/415944535718494208/911784670386081822/unknown.png?ex=690c9d65&is=690b4be5&hm=a59a1ba9e5152c6e3fb55c9a31b287e82d9c701da6a4ece0c864768f87ec5c17&)
Archived author: Titi • Posted: 2021-11-21T01:06:46.033000+00:00
Original source
for example for anim17, the next animation of the chain is 18), so anim 18 has subanimation id 1 (2nd)
![[Image: unknown.png?ex=690c9d65&is=690b4be5&hm=a...f87ec5c17&]](https://cdn.discordapp.com/attachments/415944535718494208/911784670386081822/unknown.png?ex=690c9d65&is=690b4be5&hm=a59a1ba9e5152c6e3fb55c9a31b287e82d9c701da6a4ece0c864768f87ec5c17&)
![[Image: unknown.png?ex=690ca054&is=690b4ed4&hm=8...b21df1050&]](https://cdn.discordapp.com/attachments/415944535718494208/911787822002896897/unknown.png?ex=690ca054&is=690b4ed4&hm=8575dc7e1710b12bf5247a14128de13aed715eab9b99552d55c2f71b21df1050&)
Archived author: Sanctuary • Posted: 2021-11-21T01:19:17.451000+00:00
Original source
so this is what it started as, all the subanimationID's were 0, so i should set them to 1,2,3,4 right?
![[Image: unknown.png?ex=690ca054&is=690b4ed4&hm=8...b21df1050&]](https://cdn.discordapp.com/attachments/415944535718494208/911787822002896897/unknown.png?ex=690ca054&is=690b4ed4&hm=8575dc7e1710b12bf5247a14128de13aed715eab9b99552d55c2f71b21df1050&)
Archived author: Titi • Posted: 2021-11-21T01:19:46.944000+00:00
Original source
no... it's only used for chains of animation, if "NextAnimatino" is set
Archived author: Titi • Posted: 2021-11-21T01:20:26.041000+00:00
Original source
when an animation automatically triggers another one when ti's over and makes a chain of animations, most anims don't