[DiscordArchive] I got a small unrelated issue myself.
[DiscordArchive] I got a small unrelated issue myself.
Archived author: Morfium • Posted: 2021-11-20T13:11:14.227000+00:00
Original source
I got a small unrelated issue myself.
It is about custom spell visuals.
Currently, I have a working spell and if I put the SpellVisualEffectName entry as an effect it works. But it is too low (as in the ground).
So I figured I have to attach that with SpellVisualKitModelAttach and edit the offsets.
This does not work though, so I'm probably doing it wrong or misunderstanding what it can do.
I have a VisualKit set for my spell's CastKit with all effects set to 0. StartAnimID -1 and AnimId: 53.
This works properly, as the right animation is played.
Then I made an SpellVisualKitModelAttach entry with my ParentSpellVisualKitID being the CastKit id and SpellVisualEffectNameID being my SpellVisualEffectName entry.
This doesn't need to be references anywhere right? Because it is not used at all.
Also, all samples I found online used the StateKit as example, but this would also work for any other Kit right?
Archived author: Skarn • Posted: 2021-11-20T13:44:02.531000+00:00
Original source
Portal culling
Archived author: Skarn • Posted: 2021-11-20T13:44:05.526000+00:00
Original source
do not do this in Noggit
Archived author: Skarn • Posted: 2021-11-20T13:44:13.520000+00:00
Original source
use WBS or serverside gobjects for that