Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I got a small unrelated issue myself.

[DiscordArchive] I got a small unrelated issue myself.

[DiscordArchive] I got a small unrelated issue myself.

rektbyfaith
Administrator
0
11-20-2021, 01:11 PM
#1
Archived author: Morfium • Posted: 2021-11-20T13:11:14.227000+00:00
Original source

I got a small unrelated issue myself.
It is about custom spell visuals.
Currently, I have a working spell and if I put the SpellVisualEffectName entry as an effect it works. But it is too low (as in the ground).
So I figured I have to attach that with SpellVisualKitModelAttach and edit the offsets.
This does not work though, so I'm probably doing it wrong or misunderstanding what it can do.

I have a VisualKit set for my spell's CastKit with all effects set to 0. StartAnimID -1 and AnimId: 53.
This works properly, as the right animation is played.

Then I made an SpellVisualKitModelAttach entry with my ParentSpellVisualKitID being the CastKit id and SpellVisualEffectNameID being my SpellVisualEffectName entry.
This doesn't need to be references anywhere right? Because it is not used at all.
Also, all samples I found online used the StateKit as example, but this would also work for any other Kit right?
rektbyfaith
11-20-2021, 01:11 PM #1

Archived author: Morfium • Posted: 2021-11-20T13:11:14.227000+00:00
Original source

I got a small unrelated issue myself.
It is about custom spell visuals.
Currently, I have a working spell and if I put the SpellVisualEffectName entry as an effect it works. But it is too low (as in the ground).
So I figured I have to attach that with SpellVisualKitModelAttach and edit the offsets.
This does not work though, so I'm probably doing it wrong or misunderstanding what it can do.

I have a VisualKit set for my spell's CastKit with all effects set to 0. StartAnimID -1 and AnimId: 53.
This works properly, as the right animation is played.

Then I made an SpellVisualKitModelAttach entry with my ParentSpellVisualKitID being the CastKit id and SpellVisualEffectNameID being my SpellVisualEffectName entry.
This doesn't need to be references anywhere right? Because it is not used at all.
Also, all samples I found online used the StateKit as example, but this would also work for any other Kit right?

rektbyfaith
Administrator
0
11-20-2021, 01:44 PM
#2
Archived author: Skarn • Posted: 2021-11-20T13:44:02.531000+00:00
Original source

Portal culling
rektbyfaith
11-20-2021, 01:44 PM #2

Archived author: Skarn • Posted: 2021-11-20T13:44:02.531000+00:00
Original source

Portal culling

rektbyfaith
Administrator
0
11-20-2021, 01:44 PM
#3
Archived author: Skarn • Posted: 2021-11-20T13:44:05.526000+00:00
Original source

do not do this in Noggit
rektbyfaith
11-20-2021, 01:44 PM #3

Archived author: Skarn • Posted: 2021-11-20T13:44:05.526000+00:00
Original source

do not do this in Noggit

rektbyfaith
Administrator
0
11-20-2021, 01:44 PM
#4
Archived author: Skarn • Posted: 2021-11-20T13:44:13.520000+00:00
Original source

use WBS or serverside gobjects for that
rektbyfaith
11-20-2021, 01:44 PM #4

Archived author: Skarn • Posted: 2021-11-20T13:44:13.520000+00:00
Original source

use WBS or serverside gobjects for that

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