[DiscordArchive] Dumb question, how do you properly compile new changes to existing maps for Mmaps?
[DiscordArchive] Dumb question, how do you properly compile new changes to existing maps for Mmaps?
Archived author: RektByFaith • Posted: 2021-06-02T20:18:05.909000+00:00
Original source
Dumb question, how do you properly compile new changes to existing maps for Mmaps?
Archived author: RektByFaith • Posted: 2021-06-02T20:18:51.725000+00:00
Original source
I.E say you change durators landscape completely and want to compile it so NPC's can properly walk in that location. Obviously you put the map files in an MPQ/have it in the data folder, but then do you just run Mmaps? Or do you need something done very specifically for it to detect it so it doesn't just compile the original map files and not the new custom ones?
Archived author: RektByFaith • Posted: 2021-06-02T20:23:45.578000+00:00
Original source
(on trinitycore)