Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?

[DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?

[DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?

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rektbyfaith
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10-10-2025, 06:17 PM
#21
Archived author: MaxtorCoder • Posted: 2025-10-10T18:17:04.281000+00:00
Original source

That's why fragments exist now
rektbyfaith
10-10-2025, 06:17 PM #21

Archived author: MaxtorCoder • Posted: 2025-10-10T18:17:04.281000+00:00
Original source

That's why fragments exist now

rektbyfaith
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10-10-2025, 06:17 PM
#22
Archived author: MaxtorCoder • Posted: 2025-10-10T18:17:06.129000+00:00
Original source

(way more)
rektbyfaith
10-10-2025, 06:17 PM #22

Archived author: MaxtorCoder • Posted: 2025-10-10T18:17:06.129000+00:00
Original source

(way more)

rektbyfaith
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10-10-2025, 06:19 PM
#23
Archived author: Смердокрыл • Posted: 2025-10-10T18:19:35.644000+00:00
Original source

Ah so the houses themselves aren't just wmos/gameobjects, but special so their geometry defines where you can place decor?
rektbyfaith
10-10-2025, 06:19 PM #23

Archived author: Смердокрыл • Posted: 2025-10-10T18:19:35.644000+00:00
Original source

Ah so the houses themselves aren't just wmos/gameobjects, but special so their geometry defines where you can place decor?

rektbyfaith
Administrator
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10-10-2025, 06:19 PM
#24
Archived author: MaxtorCoder • Posted: 2025-10-10T18:19:58.658000+00:00
Original source

The houses themselves are simply wmos, they aren’t gameobjects
rektbyfaith
10-10-2025, 06:19 PM #24

Archived author: MaxtorCoder • Posted: 2025-10-10T18:19:58.658000+00:00
Original source

The houses themselves are simply wmos, they aren’t gameobjects

rektbyfaith
Administrator
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10-10-2025, 06:22 PM
#25
Archived author: Смердокрыл • Posted: 2025-10-10T18:22:29.554000+00:00
Original source

I mean they're .wmo files but are they built into the map or spawned?
rektbyfaith
10-10-2025, 06:22 PM #25

Archived author: Смердокрыл • Posted: 2025-10-10T18:22:29.554000+00:00
Original source

I mean they're .wmo files but are they built into the map or spawned?

rektbyfaith
Administrator
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10-10-2025, 06:23 PM
#26
Archived author: MaxtorCoder • Posted: 2025-10-10T18:23:15.074000+00:00
Original source

Spawned
rektbyfaith
10-10-2025, 06:23 PM #26

Archived author: MaxtorCoder • Posted: 2025-10-10T18:23:15.074000+00:00
Original source

Spawned

rektbyfaith
Administrator
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10-10-2025, 06:23 PM
#27
Archived author: MaxtorCoder • Posted: 2025-10-10T18:23:20.433000+00:00
Original source

Through the MeshObject typeID
rektbyfaith
10-10-2025, 06:23 PM #27

Archived author: MaxtorCoder • Posted: 2025-10-10T18:23:20.433000+00:00
Original source

Through the MeshObject typeID

rektbyfaith
Administrator
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10-10-2025, 06:24 PM
#28
Archived author: MaxtorCoder • Posted: 2025-10-10T18:24:26.366000+00:00
Original source

```
[4] UpdateType: CreateObject1
[4] ObjectGuid: TypeName: MeshObject; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 6648735 Low: 0
[4] ObjectType: 14 (MeshObject)
[4] HasPositionFragment: True
[4] NoBirthAnim: False
[4] EnablePortals: False
[4] PlayHoverAnim: False
[4] ThisIsYou: False
[4] HasMovementUpdate: False
[4] HasMovementTransport: False
[4] Stationary: False
[4] HasCombatVictim: False
[4] HasServerTime: False
[4] HasVehicleCreate: False
[4] HasAnimKitCreate: False
[4] HasRotation: False
[4] HasGameObject: False
[4] HasSmoothPhasing: False
[4] SceneObjCreate: False
[4] HasPlayerCreateData: False
[4] HasStaticConversation: False
[4] HasHouseGuid: False
[4] HasRoomGuid: False
[4] HasField_838: True
[4] PauseTimesCount: 0
[4] AttachParentGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] PositionLocalSpace: X: 0 Y: 0 Z: 0
[4] RotationLocalSpace: X: 0 Y: 0 Z: 0 O: 1
[4] ScaleLocalSpace: 1
[4] AttachmentFlags: 3
[4] UpdatefieldSize: 123
[4] FieldFlags: 0 (None)
[4] [0] EntityFragmentID: CGObject
[4] [1] EntityFragmentID: FMeshObjectData_C
[4] [2] EntityFragmentID: FMirroredPositionData_C
[4] [3] EntityFragmentID: FHousingFixture_C
[4] [4] EntityFragmentID: Tag_MeshObject
[4] [5] EntityFragmentID: Tag_HouseExteriorPiece
[4] IndirectFragmentActive [CGObject]: True
[4] (ObjectData) EntryID: 6648735
[4] (ObjectData) DynamicFlags: 0 (0)
[4] (ObjectData) Scale: 1
[4] (MeshObjectData) FileDataID: 6648735
[4] (MeshObjectData) Field_0C: True
[4] (MirroredPositionData) ObjectGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] (MirroredPositionData) Position: X: 0 Y: 0 Z: 0
[4] (MirroredPositionData) Rotation: X: 0 Y: 0 Z: 0 W: 1 Packed: 0
[4] (MirroredPositionData) Scale: 1
[4] (MirroredPositionData) Field_30: 3
[4] (HousingFixture) ExteriorComponentID: 140
[4] (HousingFixture) Field_0C: 9
[4] (HousingFixture) Field_10: -1
[4] (HousingFixture) HouseGUID: TypeName: Housing; Full: 0xREDACTED; Type: House Arg2: 0 NeighborhoodMapID: 1 InteriorMapID: 7 Low: 108637825
[4] (HousingFixture) AttachmentGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] (HousingFixture) MeshObjectGUID: TypeName: MeshObject; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 6648735 Low: 0
[4] (HousingFixture) ExteriorComponentType: 9
[4] (HousingFixture) Field_49: 1
[4] (HousingFixture) Field_4A: 2
```
rektbyfaith
10-10-2025, 06:24 PM #28

Archived author: MaxtorCoder • Posted: 2025-10-10T18:24:26.366000+00:00
Original source

```
[4] UpdateType: CreateObject1
[4] ObjectGuid: TypeName: MeshObject; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 6648735 Low: 0
[4] ObjectType: 14 (MeshObject)
[4] HasPositionFragment: True
[4] NoBirthAnim: False
[4] EnablePortals: False
[4] PlayHoverAnim: False
[4] ThisIsYou: False
[4] HasMovementUpdate: False
[4] HasMovementTransport: False
[4] Stationary: False
[4] HasCombatVictim: False
[4] HasServerTime: False
[4] HasVehicleCreate: False
[4] HasAnimKitCreate: False
[4] HasRotation: False
[4] HasGameObject: False
[4] HasSmoothPhasing: False
[4] SceneObjCreate: False
[4] HasPlayerCreateData: False
[4] HasStaticConversation: False
[4] HasHouseGuid: False
[4] HasRoomGuid: False
[4] HasField_838: True
[4] PauseTimesCount: 0
[4] AttachParentGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] PositionLocalSpace: X: 0 Y: 0 Z: 0
[4] RotationLocalSpace: X: 0 Y: 0 Z: 0 O: 1
[4] ScaleLocalSpace: 1
[4] AttachmentFlags: 3
[4] UpdatefieldSize: 123
[4] FieldFlags: 0 (None)
[4] [0] EntityFragmentID: CGObject
[4] [1] EntityFragmentID: FMeshObjectData_C
[4] [2] EntityFragmentID: FMirroredPositionData_C
[4] [3] EntityFragmentID: FHousingFixture_C
[4] [4] EntityFragmentID: Tag_MeshObject
[4] [5] EntityFragmentID: Tag_HouseExteriorPiece
[4] IndirectFragmentActive [CGObject]: True
[4] (ObjectData) EntryID: 6648735
[4] (ObjectData) DynamicFlags: 0 (0)
[4] (ObjectData) Scale: 1
[4] (MeshObjectData) FileDataID: 6648735
[4] (MeshObjectData) Field_0C: True
[4] (MirroredPositionData) ObjectGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] (MirroredPositionData) Position: X: 0 Y: 0 Z: 0
[4] (MirroredPositionData) Rotation: X: 0 Y: 0 Z: 0 W: 1 Packed: 0
[4] (MirroredPositionData) Scale: 1
[4] (MirroredPositionData) Field_30: 3
[4] (HousingFixture) ExteriorComponentID: 140
[4] (HousingFixture) Field_0C: 9
[4] (HousingFixture) Field_10: -1
[4] (HousingFixture) HouseGUID: TypeName: Housing; Full: 0xREDACTED; Type: House Arg2: 0 NeighborhoodMapID: 1 InteriorMapID: 7 Low: 108637825
[4] (HousingFixture) AttachmentGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] (HousingFixture) MeshObjectGUID: TypeName: MeshObject; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 6648735 Low: 0
[4] (HousingFixture) ExteriorComponentType: 9
[4] (HousingFixture) Field_49: 1
[4] (HousingFixture) Field_4A: 2
```

rektbyfaith
Administrator
0
10-10-2025, 06:26 PM
#29
Archived author: Tea • Posted: 2025-10-10T18:26:06.394000+00:00
Original source

meshobject is a cgobject? huh
rektbyfaith
10-10-2025, 06:26 PM #29

Archived author: Tea • Posted: 2025-10-10T18:26:06.394000+00:00
Original source

meshobject is a cgobject? huh

rektbyfaith
Administrator
0
10-10-2025, 06:26 PM
#30
Archived author: Tea • Posted: 2025-10-10T18:26:07.311000+00:00
Original source

neat
rektbyfaith
10-10-2025, 06:26 PM #30

Archived author: Tea • Posted: 2025-10-10T18:26:07.311000+00:00
Original source

neat

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