[DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?
[DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?
Archived author: MaxtorCoder • Posted: 2025-10-10T18:17:04.281000+00:00
Original source
That's why fragments exist now
Archived author: MaxtorCoder • Posted: 2025-10-10T18:17:06.129000+00:00
Original source
(way more)
Archived author: Смердокрыл • Posted: 2025-10-10T18:19:35.644000+00:00
Original source
Ah so the houses themselves aren't just wmos/gameobjects, but special so their geometry defines where you can place decor?
Archived author: MaxtorCoder • Posted: 2025-10-10T18:19:58.658000+00:00
Original source
The houses themselves are simply wmos, they aren’t gameobjects
Archived author: Смердокрыл • Posted: 2025-10-10T18:22:29.554000+00:00
Original source
I mean they're .wmo files but are they built into the map or spawned?
Archived author: MaxtorCoder • Posted: 2025-10-10T18:23:15.074000+00:00
Original source
Spawned
Archived author: MaxtorCoder • Posted: 2025-10-10T18:23:20.433000+00:00
Original source
Through the MeshObject typeID
Archived author: MaxtorCoder • Posted: 2025-10-10T18:24:26.366000+00:00
Original source
```
[4] UpdateType: CreateObject1
[4] ObjectGuid: TypeName: MeshObject; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 6648735 Low: 0
[4] ObjectType: 14 (MeshObject)
[4] HasPositionFragment: True
[4] NoBirthAnim: False
[4] EnablePortals: False
[4] PlayHoverAnim: False
[4] ThisIsYou: False
[4] HasMovementUpdate: False
[4] HasMovementTransport: False
[4] Stationary: False
[4] HasCombatVictim: False
[4] HasServerTime: False
[4] HasVehicleCreate: False
[4] HasAnimKitCreate: False
[4] HasRotation: False
[4] HasGameObject: False
[4] HasSmoothPhasing: False
[4] SceneObjCreate: False
[4] HasPlayerCreateData: False
[4] HasStaticConversation: False
[4] HasHouseGuid: False
[4] HasRoomGuid: False
[4] HasField_838: True
[4] PauseTimesCount: 0
[4] AttachParentGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] PositionLocalSpace: X: 0 Y: 0 Z: 0
[4] RotationLocalSpace: X: 0 Y: 0 Z: 0 O: 1
[4] ScaleLocalSpace: 1
[4] AttachmentFlags: 3
[4] UpdatefieldSize: 123
[4] FieldFlags: 0 (None)
[4] [0] EntityFragmentID: CGObject
[4] [1] EntityFragmentID: FMeshObjectData_C
[4] [2] EntityFragmentID: FMirroredPositionData_C
[4] [3] EntityFragmentID: FHousingFixture_C
[4] [4] EntityFragmentID: Tag_MeshObject
[4] [5] EntityFragmentID: Tag_HouseExteriorPiece
[4] IndirectFragmentActive [CGObject]: True
[4] (ObjectData) EntryID: 6648735
[4] (ObjectData) DynamicFlags: 0 (0)
[4] (ObjectData) Scale: 1
[4] (MeshObjectData) FileDataID: 6648735
[4] (MeshObjectData) Field_0C: True
[4] (MirroredPositionData) ObjectGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] (MirroredPositionData) Position: X: 0 Y: 0 Z: 0
[4] (MirroredPositionData) Rotation: X: 0 Y: 0 Z: 0 W: 1 Packed: 0
[4] (MirroredPositionData) Scale: 1
[4] (MirroredPositionData) Field_30: 3
[4] (HousingFixture) ExteriorComponentID: 140
[4] (HousingFixture) Field_0C: 9
[4] (HousingFixture) Field_10: -1
[4] (HousingFixture) HouseGUID: TypeName: Housing; Full: 0xREDACTED; Type: House Arg2: 0 NeighborhoodMapID: 1 InteriorMapID: 7 Low: 108637825
[4] (HousingFixture) AttachmentGUID: TypeName: Entity; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 0 Low: 0
[4] (HousingFixture) MeshObjectGUID: TypeName: MeshObject; Full: 0xREDACTED; SubType: 0; RealmId: 0; MapId: 2735 (Founder's Point); ServerId: 0; Entry: 6648735 Low: 0
[4] (HousingFixture) ExteriorComponentType: 9
[4] (HousingFixture) Field_49: 1
[4] (HousingFixture) Field_4A: 2
```
Archived author: Tea • Posted: 2025-10-10T18:26:06.394000+00:00
Original source
meshobject is a cgobject? huh
Archived author: Tea • Posted: 2025-10-10T18:26:07.311000+00:00
Original source
neat