Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] hi guys, have question regarding gameobject of type MOtransport. I want to add *Alliance Battleship

[DiscordArchive] hi guys, have question regarding gameobject of type MOtransport. I want to add *Alliance Battleship

[DiscordArchive] hi guys, have question regarding gameobject of type MOtransport. I want to add *Alliance Battleship

rektbyfaith
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09-13-2025, 10:01 AM
#1
Archived author: RomanPerekrestov • Posted: 2025-09-13T10:01:27.338000+00:00
Original source

hi guys, have question regarding gameobject of type MOtransport. I want to add *Alliance Battleship (251513) *spawn in the battle for broken shore instance. The type of object is 15 (motransport), so I've also added path to *hotfixes.taxi_path_node* table and map to *hotfixes.map* table. When I teleport to the object spawn coordinates it is not shown, although It can be detected by calling *.gobject near* command. When I change object type to *transport (11)* it is spawned as expected. What flags should I change to be able to see this object as MOtransport? On wiki page type MOtransport data is documented up to data8, are the rest data fields unused?
rektbyfaith
09-13-2025, 10:01 AM #1

Archived author: RomanPerekrestov • Posted: 2025-09-13T10:01:27.338000+00:00
Original source

hi guys, have question regarding gameobject of type MOtransport. I want to add *Alliance Battleship (251513) *spawn in the battle for broken shore instance. The type of object is 15 (motransport), so I've also added path to *hotfixes.taxi_path_node* table and map to *hotfixes.map* table. When I teleport to the object spawn coordinates it is not shown, although It can be detected by calling *.gobject near* command. When I change object type to *transport (11)* it is spawned as expected. What flags should I change to be able to see this object as MOtransport? On wiki page type MOtransport data is documented up to data8, are the rest data fields unused?

rektbyfaith
Administrator
0
09-13-2025, 10:05 AM
#2
Archived author: Tea • Posted: 2025-09-13T10:05:47.947000+00:00
Original source

you cannot spawn transports with `gameobject` table
rektbyfaith
09-13-2025, 10:05 AM #2

Archived author: Tea • Posted: 2025-09-13T10:05:47.947000+00:00
Original source

you cannot spawn transports with `gameobject` table

rektbyfaith
Administrator
0
09-13-2025, 10:06 AM
#3
Archived author: Tea • Posted: 2025-09-13T10:06:06.604000+00:00
Original source

you need to add them to `transports` table instead
rektbyfaith
09-13-2025, 10:06 AM #3

Archived author: Tea • Posted: 2025-09-13T10:06:06.604000+00:00
Original source

you need to add them to `transports` table instead

rektbyfaith
Administrator
0
09-13-2025, 10:09 AM
#4
Archived author: RomanPerekrestov • Posted: 2025-09-13T10:09:05.094000+00:00
Original source

it is applicable for both transport and MOTransport object types?
rektbyfaith
09-13-2025, 10:09 AM #4

Archived author: RomanPerekrestov • Posted: 2025-09-13T10:09:05.094000+00:00
Original source

it is applicable for both transport and MOTransport object types?

rektbyfaith
Administrator
0
09-13-2025, 10:09 AM
#5
Archived author: Tea • Posted: 2025-09-13T10:09:11.210000+00:00
Original source

motransport only
rektbyfaith
09-13-2025, 10:09 AM #5

Archived author: Tea • Posted: 2025-09-13T10:09:11.210000+00:00
Original source

motransport only

rektbyfaith
Administrator
0
09-13-2025, 10:10 AM
#6
Archived author: RomanPerekrestov • Posted: 2025-09-13T10:10:18.720000+00:00
Original source

thanks for clarifying
rektbyfaith
09-13-2025, 10:10 AM #6

Archived author: RomanPerekrestov • Posted: 2025-09-13T10:10:18.720000+00:00
Original source

thanks for clarifying

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