Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Did you test the same on retail ?

[DiscordArchive] Did you test the same on retail ?

[DiscordArchive] Did you test the same on retail ?

rektbyfaith
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06-30-2025, 07:22 PM
#1
Archived author: jackpoz • Posted: 2025-06-30T19:22:29.569000+00:00
Original source

Did you test the same on retail ?
rektbyfaith
06-30-2025, 07:22 PM #1

Archived author: jackpoz • Posted: 2025-06-30T19:22:29.569000+00:00
Original source

Did you test the same on retail ?

rektbyfaith
Administrator
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06-30-2025, 07:25 PM
#2
Archived author: Vel • Posted: 2025-06-30T19:25:24.701000+00:00
Original source

No, just my previous experiences with WOTLK TC.
rektbyfaith
06-30-2025, 07:25 PM #2

Archived author: Vel • Posted: 2025-06-30T19:25:24.701000+00:00
Original source

No, just my previous experiences with WOTLK TC.

rektbyfaith
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06-30-2025, 07:26 PM
#3
Archived author: Vel • Posted: 2025-06-30T19:26:07.467000+00:00
Original source

It seems I get LOS error ocasionally even in Dragon Isles, but it's rather unusuall.
rektbyfaith
06-30-2025, 07:26 PM #3

Archived author: Vel • Posted: 2025-06-30T19:26:07.467000+00:00
Original source

It seems I get LOS error ocasionally even in Dragon Isles, but it's rather unusuall.

rektbyfaith
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06-30-2025, 07:26 PM
#4
Archived author: Vel • Posted: 2025-06-30T19:26:23.615000+00:00
Original source

Like those "mega" trees in Azure Span some block the LOS.
rektbyfaith
06-30-2025, 07:26 PM #4

Archived author: Vel • Posted: 2025-06-30T19:26:23.615000+00:00
Original source

Like those "mega" trees in Azure Span some block the LOS.

rektbyfaith
Administrator
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06-30-2025, 07:29 PM
#5
Archived author: jackpoz • Posted: 2025-06-30T19:29:26.251000+00:00
Original source

Check on retail then first, or ask someone to do that
rektbyfaith
06-30-2025, 07:29 PM #5

Archived author: jackpoz • Posted: 2025-06-30T19:29:26.251000+00:00
Original source

Check on retail then first, or ask someone to do that

rektbyfaith
Administrator
0
06-30-2025, 07:30 PM
#6
Archived author: Tea • Posted: 2025-06-30T19:30:03.152000+00:00
Original source

LOS should still be pretty accurate
rektbyfaith
06-30-2025, 07:30 PM #6

Archived author: Tea • Posted: 2025-06-30T19:30:03.152000+00:00
Original source

LOS should still be pretty accurate

rektbyfaith
Administrator
0
06-30-2025, 07:30 PM
#7
Archived author: jackpoz • Posted: 2025-06-30T19:30:06.836000+00:00
Original source

I wouldn't be surprised having some weird behaviour there too
rektbyfaith
06-30-2025, 07:30 PM #7

Archived author: jackpoz • Posted: 2025-06-30T19:30:06.836000+00:00
Original source

I wouldn't be surprised having some weird behaviour there too

rektbyfaith
Administrator
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06-30-2025, 07:30 PM
#8
Archived author: Tea • Posted: 2025-06-30T19:30:07.188000+00:00
Original source

pathfinding less so
rektbyfaith
06-30-2025, 07:30 PM #8

Archived author: Tea • Posted: 2025-06-30T19:30:07.188000+00:00
Original source

pathfinding less so

rektbyfaith
Administrator
0
06-30-2025, 07:34 PM
#9
Archived author: Northstrider • Posted: 2025-06-30T19:34:28.750000+00:00
Original source

fences are LOS blocking obstacles indeed. what we are currently doing wrong is using only half the body height of a unit to check for LoS. It should actually be the full height. Means if you can look above the fence, you should be able to hit. This needs fixing.
rektbyfaith
06-30-2025, 07:34 PM #9

Archived author: Northstrider • Posted: 2025-06-30T19:34:28.750000+00:00
Original source

fences are LOS blocking obstacles indeed. what we are currently doing wrong is using only half the body height of a unit to check for LoS. It should actually be the full height. Means if you can look above the fence, you should be able to hit. This needs fixing.

rektbyfaith
Administrator
0
06-30-2025, 07:34 PM
#10
Archived author: Northstrider • Posted: 2025-06-30T19:34:43.762000+00:00
Original source

but trees and basic terrain not blocking LoS is intended and correct
rektbyfaith
06-30-2025, 07:34 PM #10

Archived author: Northstrider • Posted: 2025-06-30T19:34:43.762000+00:00
Original source

but trees and basic terrain not blocking LoS is intended and correct

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