[DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?
[DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?
![[Image: image.png?ex=690c7ad5&is=690b2955&hm=720...aa80fc56a&]](https://cdn.discordapp.com/attachments/376457124726702080/1322514204707782676/image.png?ex=690c7ad5&is=690b2955&hm=720eb8840bf208adf2286a0c70087fae11cb3bfff2e2514549b64edaa80fc56a&)
Archived author: MaxtorCoder • Posted: 2024-12-28T10:39:17.515000+00:00
Original source
<@200677690838220800> Remember the UF field I was talking about related to warband scenes?
![[Image: image.png?ex=690c7ad5&is=690b2955&hm=720...aa80fc56a&]](https://cdn.discordapp.com/attachments/376457124726702080/1322514204707782676/image.png?ex=690c7ad5&is=690b2955&hm=720eb8840bf208adf2286a0c70087fae11cb3bfff2e2514549b64edaa80fc56a&)
Archived author: MaxtorCoder • Posted: 2024-12-28T10:39:23.098000+00:00
Original source
This is why, there's a tab for Campsites
Archived author: Tea • Posted: 2024-12-28T10:39:47.616000+00:00
Original source
i mean, they could have just used the same storage/opcode that they did on character list
Archived author: MaxtorCoder • Posted: 2024-12-28T10:40:36.488000+00:00
Original source
Yeah idk Seems stupid
Archived author: Tea • Posted: 2024-12-28T10:46:01.816000+00:00
Original source
another stupid thing is QuestCompleted blob duplication
Archived author: Tea • Posted: 2024-12-28T10:46:29.592000+00:00
Original source
QuestCompleted (uint64[1000]) still exists and they added a bitvector for it
Archived author: MaxtorCoder • Posted: 2024-12-28T10:50:19.896000+00:00
Original source
Wait what
Archived author: Tea • Posted: 2024-12-28T10:50:33.061000+00:00
Original source
its a 11.0.7 change
Archived author: MaxtorCoder • Posted: 2024-12-28T10:50:44.911000+00:00
Original source
That's just stupid
Archived author: Tea • Posted: 2024-12-28T10:51:07.091000+00:00
Original source
<https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Entities/Player/Player.cpp#L16551-L16578>