Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?

[DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?

[DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?

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rektbyfaith
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12-28-2024, 10:39 AM
#1
Archived author: MaxtorCoder • Posted: 2024-12-28T10:39:17.515000+00:00
Original source

<@200677690838220800> Remember the UF field I was talking about related to warband scenes?
[Image: image.png?ex=690c7ad5&is=690b2955&hm=720...aa80fc56a&]
rektbyfaith
12-28-2024, 10:39 AM #1

Archived author: MaxtorCoder • Posted: 2024-12-28T10:39:17.515000+00:00
Original source

<@200677690838220800> Remember the UF field I was talking about related to warband scenes?
[Image: image.png?ex=690c7ad5&is=690b2955&hm=720...aa80fc56a&]

rektbyfaith
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12-28-2024, 10:39 AM
#2
Archived author: MaxtorCoder • Posted: 2024-12-28T10:39:23.098000+00:00
Original source

This is why, there's a tab for Campsites
rektbyfaith
12-28-2024, 10:39 AM #2

Archived author: MaxtorCoder • Posted: 2024-12-28T10:39:23.098000+00:00
Original source

This is why, there's a tab for Campsites

rektbyfaith
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12-28-2024, 10:39 AM
#3
Archived author: Tea • Posted: 2024-12-28T10:39:47.616000+00:00
Original source

i mean, they could have just used the same storage/opcode that they did on character list
rektbyfaith
12-28-2024, 10:39 AM #3

Archived author: Tea • Posted: 2024-12-28T10:39:47.616000+00:00
Original source

i mean, they could have just used the same storage/opcode that they did on character list

rektbyfaith
Administrator
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12-28-2024, 10:40 AM
#4
Archived author: MaxtorCoder • Posted: 2024-12-28T10:40:36.488000+00:00
Original source

Yeah idk Seems stupid
rektbyfaith
12-28-2024, 10:40 AM #4

Archived author: MaxtorCoder • Posted: 2024-12-28T10:40:36.488000+00:00
Original source

Yeah idk Seems stupid

rektbyfaith
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12-28-2024, 10:46 AM
#5
Archived author: Tea • Posted: 2024-12-28T10:46:01.816000+00:00
Original source

another stupid thing is QuestCompleted blob duplication
rektbyfaith
12-28-2024, 10:46 AM #5

Archived author: Tea • Posted: 2024-12-28T10:46:01.816000+00:00
Original source

another stupid thing is QuestCompleted blob duplication

rektbyfaith
Administrator
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12-28-2024, 10:46 AM
#6
Archived author: Tea • Posted: 2024-12-28T10:46:29.592000+00:00
Original source

QuestCompleted (uint64[1000]) still exists and they added a bitvector for it
rektbyfaith
12-28-2024, 10:46 AM #6

Archived author: Tea • Posted: 2024-12-28T10:46:29.592000+00:00
Original source

QuestCompleted (uint64[1000]) still exists and they added a bitvector for it

rektbyfaith
Administrator
0
12-28-2024, 10:50 AM
#7
Archived author: MaxtorCoder • Posted: 2024-12-28T10:50:19.896000+00:00
Original source

Wait what
rektbyfaith
12-28-2024, 10:50 AM #7

Archived author: MaxtorCoder • Posted: 2024-12-28T10:50:19.896000+00:00
Original source

Wait what

rektbyfaith
Administrator
0
12-28-2024, 10:50 AM
#8
Archived author: Tea • Posted: 2024-12-28T10:50:33.061000+00:00
Original source

its a 11.0.7 change
rektbyfaith
12-28-2024, 10:50 AM #8

Archived author: Tea • Posted: 2024-12-28T10:50:33.061000+00:00
Original source

its a 11.0.7 change

rektbyfaith
Administrator
0
12-28-2024, 10:50 AM
#9
Archived author: MaxtorCoder • Posted: 2024-12-28T10:50:44.911000+00:00
Original source

That's just stupid
rektbyfaith
12-28-2024, 10:50 AM #9

Archived author: MaxtorCoder • Posted: 2024-12-28T10:50:44.911000+00:00
Original source

That's just stupid

rektbyfaith
Administrator
0
12-28-2024, 10:51 AM
#10
Archived author: Tea • Posted: 2024-12-28T10:51:07.091000+00:00
Original source

<https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Entities/Player/Player.cpp#L16551-L16578>
rektbyfaith
12-28-2024, 10:51 AM #10

Archived author: Tea • Posted: 2024-12-28T10:51:07.091000+00:00
Original source

<https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Entities/Player/Player.cpp#L16551-L16578>

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