[DiscordArchive] What the fuck, why is it 0x4 before even doing anything???
[DiscordArchive] What the fuck, why is it 0x4 before even doing anything???
Archived author: MaxtorCoder • Posted: 2024-11-01T15:13:57.128000+00:00
Original source
So just set it to 0?
Archived author: Tea • Posted: 2024-11-01T15:16:16.484000+00:00
Original source
yes but its not enough
Archived author: MaxtorCoder • Posted: 2024-11-01T15:16:32.042000+00:00
Original source
Ah, what else is needed?
Archived author: Tea • Posted: 2024-11-01T15:16:43.464000+00:00
Original source
something else
Archived author: Tea • Posted: 2024-11-01T15:16:46.268000+00:00
Original source
however
Archived author: Tea • Posted: 2024-11-01T15:18:15.269000+00:00
Original source
this doesnt actually affect anything as long as this extra bit doesnt cause uint8 to overflow (it doesnt because there are only two possible updateable fragments)
Archived author: MaxtorCoder • Posted: 2024-11-01T15:18:23.099000+00:00
Original source
I mean
Archived author: MaxtorCoder • Posted: 2024-11-01T15:18:29.890000+00:00
Original source
It removes the first bit from existing for me
Archived author: MaxtorCoder • Posted: 2024-11-01T15:19:09.525000+00:00
Original source
Since for the first update for practically every entity get's 0x6 which for some reason does not mark first bit as true
Archived author: MaxtorCoder • Posted: 2024-11-01T15:19:16.231000+00:00
Original source
```
[0] IsOwned: True
[0] HasFragmentUpdates: False
EntityFragment: CGObject (0)
EntityFragment: Tag_Player (6)
ChangedFragmentByte: 6
ChangedFragment: False
ChangedFragment: True
ChangedFragment: True
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
```