Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] What the fuck, why is it 0x4 before even doing anything???

[DiscordArchive] What the fuck, why is it 0x4 before even doing anything???

[DiscordArchive] What the fuck, why is it 0x4 before even doing anything???

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rektbyfaith
Administrator
0
11-01-2024, 03:13 PM
#11
Archived author: MaxtorCoder • Posted: 2024-11-01T15:13:57.128000+00:00
Original source

So just set it to 0?
rektbyfaith
11-01-2024, 03:13 PM #11

Archived author: MaxtorCoder • Posted: 2024-11-01T15:13:57.128000+00:00
Original source

So just set it to 0?

rektbyfaith
Administrator
0
11-01-2024, 03:16 PM
#12
Archived author: Tea • Posted: 2024-11-01T15:16:16.484000+00:00
Original source

yes but its not enough
rektbyfaith
11-01-2024, 03:16 PM #12

Archived author: Tea • Posted: 2024-11-01T15:16:16.484000+00:00
Original source

yes but its not enough

rektbyfaith
Administrator
0
11-01-2024, 03:16 PM
#13
Archived author: MaxtorCoder • Posted: 2024-11-01T15:16:32.042000+00:00
Original source

Ah, what else is needed?
rektbyfaith
11-01-2024, 03:16 PM #13

Archived author: MaxtorCoder • Posted: 2024-11-01T15:16:32.042000+00:00
Original source

Ah, what else is needed?

rektbyfaith
Administrator
0
11-01-2024, 03:16 PM
#14
Archived author: Tea • Posted: 2024-11-01T15:16:43.464000+00:00
Original source

something else
rektbyfaith
11-01-2024, 03:16 PM #14

Archived author: Tea • Posted: 2024-11-01T15:16:43.464000+00:00
Original source

something else

rektbyfaith
Administrator
0
11-01-2024, 03:16 PM
#15
Archived author: Tea • Posted: 2024-11-01T15:16:46.268000+00:00
Original source

however
rektbyfaith
11-01-2024, 03:16 PM #15

Archived author: Tea • Posted: 2024-11-01T15:16:46.268000+00:00
Original source

however

rektbyfaith
Administrator
0
11-01-2024, 03:18 PM
#16
Archived author: Tea • Posted: 2024-11-01T15:18:15.269000+00:00
Original source

this doesnt actually affect anything as long as this extra bit doesnt cause uint8 to overflow (it doesnt because there are only two possible updateable fragments)
rektbyfaith
11-01-2024, 03:18 PM #16

Archived author: Tea • Posted: 2024-11-01T15:18:15.269000+00:00
Original source

this doesnt actually affect anything as long as this extra bit doesnt cause uint8 to overflow (it doesnt because there are only two possible updateable fragments)

rektbyfaith
Administrator
0
11-01-2024, 03:18 PM
#17
Archived author: MaxtorCoder • Posted: 2024-11-01T15:18:23.099000+00:00
Original source

I mean
rektbyfaith
11-01-2024, 03:18 PM #17

Archived author: MaxtorCoder • Posted: 2024-11-01T15:18:23.099000+00:00
Original source

I mean

rektbyfaith
Administrator
0
11-01-2024, 03:18 PM
#18
Archived author: MaxtorCoder • Posted: 2024-11-01T15:18:29.890000+00:00
Original source

It removes the first bit from existing for me
rektbyfaith
11-01-2024, 03:18 PM #18

Archived author: MaxtorCoder • Posted: 2024-11-01T15:18:29.890000+00:00
Original source

It removes the first bit from existing for me

rektbyfaith
Administrator
0
11-01-2024, 03:19 PM
#19
Archived author: MaxtorCoder • Posted: 2024-11-01T15:19:09.525000+00:00
Original source

Since for the first update for practically every entity get's 0x6 which for some reason does not mark first bit as true
rektbyfaith
11-01-2024, 03:19 PM #19

Archived author: MaxtorCoder • Posted: 2024-11-01T15:19:09.525000+00:00
Original source

Since for the first update for practically every entity get's 0x6 which for some reason does not mark first bit as true

rektbyfaith
Administrator
0
11-01-2024, 03:19 PM
#20
Archived author: MaxtorCoder • Posted: 2024-11-01T15:19:16.231000+00:00
Original source

```
[0] IsOwned: True
[0] HasFragmentUpdates: False
EntityFragment: CGObject (0)
EntityFragment: Tag_Player (6)
ChangedFragmentByte: 6
ChangedFragment: False
ChangedFragment: True
ChangedFragment: True
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
```
rektbyfaith
11-01-2024, 03:19 PM #20

Archived author: MaxtorCoder • Posted: 2024-11-01T15:19:16.231000+00:00
Original source

```
[0] IsOwned: True
[0] HasFragmentUpdates: False
EntityFragment: CGObject (0)
EntityFragment: Tag_Player (6)
ChangedFragmentByte: 6
ChangedFragment: False
ChangedFragment: True
ChangedFragment: True
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
ChangedFragment: False
```

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