[DiscordArchive] Okay so wait if the first field is set (`HasPositionFragment`), does it create the correct fragments
[DiscordArchive] Okay so wait if the first field is set (`HasPositionFragment`), does it create the correct fragments
Archived author: MaxtorCoder • Posted: 2024-10-29T17:21:05.928000+00:00
Original source
Okay so wait if the first field is set (`HasPositionFragment`), does it create the correct fragments in the client?
Archived author: MaxtorCoder • Posted: 2024-10-29T17:21:23.859000+00:00
Original source
I assume that eventually we're gonna have to add that fragment from the server some time?
Archived author: Sicalicious • Posted: 2024-10-29T17:23:57.664000+00:00
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I’m working on getting it as we speak <a:dracthyr_hehe_animated:1002552772576690197> he also sold SL core that was leaked to the same guy he sold DF to. Best part is he took the working eluna AND my projects DB and is making money off of it when everything we put out is free..lmao.
Archived author: Dreadmaster • Posted: 2024-10-29T17:24:45.920000+00:00
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the grustle
Archived author: Sicalicious • Posted: 2024-10-29T17:26:12.874000+00:00
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Which he banned me from his discord when I called him out on it lol
Archived author: Tea • Posted: 2024-10-29T17:26:54.782000+00:00
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client implicitly creates a bunch of fragments by itself that never appear in packets
Archived author: MaxtorCoder • Posted: 2024-10-29T17:27:00.296000+00:00
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Huh okay
Archived author: MaxtorCoder • Posted: 2024-10-29T17:27:13.375000+00:00
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Tbf you wouldn't want to send everything over packets
Archived author: MaxtorCoder • Posted: 2024-10-29T17:27:17.007000+00:00
Original source
That would just be a mess ngl
Archived author: Tea • Posted: 2024-10-29T17:28:29.483000+00:00
Original source
Tag_ActivePlayer (based on typeid), Tag_ActiveObject_C (always), Tag_VisibleObject_C (always worldobjects), FEntityPosition (first bit), FEntityLocalMatrix (first bit), FEntityWorldMatrix (first bit), CActor (scene objects from play_scene) and FMirroredObject_C (always)