[DiscordArchive] What does the core uses for SetPhaseMask on creatures and objects in c++?
[DiscordArchive] What does the core uses for SetPhaseMask on creatures and objects in c++?
Archived author: MâDmâX 蛇 • Posted: 2024-08-23T20:23:13.968000+00:00
Original source
What does the core uses for SetPhaseMask on creatures and objects in c++?
Archived author: Tea • Posted: 2024-08-23T20:28:56.828000+00:00
Original source
it doesnt? SetPhaseMask is not a thing in master branch
Archived author: MâDmâX 蛇 • Posted: 2024-08-23T20:36:46.347000+00:00
Original source
Okay next question is, how do i set phases for creature or object script in the c++ file? Or is it even prossible i meant exist?
Archived author: Northstrider • Posted: 2024-08-23T20:38:36.560000+00:00
Original source
SetPhaseId or SetPhaseGroup
Archived author: Northstrider • Posted: 2024-08-23T20:39:22.905000+00:00
Original source
this one must refer to a valid phase id which is defined in phase.db2
Archived author: Tea • Posted: 2024-08-23T20:43:23.924000+00:00
Original source
not set, set doesnt exist
Archived author: Tea • Posted: 2024-08-23T20:43:27.246000+00:00
Original source
add or remove
Archived author: Tea • Posted: 2024-08-23T20:44:08.707000+00:00
Original source
<https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Phasing/PhasingHandler.h#L42-L48>
Archived author: Northstrider • Posted: 2024-08-23T20:46:06.966000+00:00
Original source
ah right
Archived author: MâDmâX 蛇 • Posted: 2024-08-23T20:47:15.834000+00:00
Original source
Ah alright thank you