[DiscordArchive] What does the core uses for SetPhaseMask on creatures and objects in c++?
[DiscordArchive] What does the core uses for SetPhaseMask on creatures and objects in c++?
Archived author: MâDmâX 蛇 • Posted: 2024-08-23T21:02:08.921000+00:00
Original source
I tried PhasingHandler::AddPhase(me, 2, true); but nothing changes what im doing wrong?
Archived author: Northstrider • Posted: 2024-08-23T21:05:17.998000+00:00
Original source
you're using an invalid phaseId
Archived author: Northstrider • Posted: 2024-08-23T21:05:32.499000+00:00
Original source
also changing zones updates phasing
Archived author: MâDmâX 蛇 • Posted: 2024-08-23T21:06:14.835000+00:00
Original source
Sorry i can not look into that db file
Archived author: Naddley • Posted: 2024-08-23T21:06:50.064000+00:00
Original source
https://wago.tools/db2/Phase?build=11.0.2.56288
[Embed: Wago Tools]
https://wago.tools/db2/Phase?build=11.0.2.56288
Archived author: MâDmâX 蛇 • Posted: 2024-08-23T22:23:18.967000+00:00
Original source
How exactly i can update the phasing? Because still nothing changes so far.
Edit:
Nvm me->DespawnOrUnsummon() does it too until i get it working with phases somewhen.
Archived author: Naddley • Posted: 2024-08-24T05:17:15.935000+00:00
Original source
Why dont you use the "normal" way ? Phase_area + condition?