[DiscordArchive] maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes
[DiscordArchive] maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes
Archived author: Telegrill • Posted: 2024-03-01T19:15:21.069000+00:00
Original source
maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes up showing the values?
Archived author: Telegrill • Posted: 2024-03-01T19:16:15.152000+00:00
Original source
we usually don't really have the need to check for those variables outside of spellwork
Archived author: Northstrider • Posted: 2024-03-01T19:16:49.400000+00:00
Original source
```
e = EffectAmplitude (not period)
m = min EffectValue
M = max EffectValue
s = average EffectValue
d = duration
o = total period damage
t = period
w = sent aura amount (SMSG_AURA_UPDATE)
a = min EffectRadius
A = max EffectRadius
b = basepoints
h = proc chance
i = max targets
f = @TODO unknown
j = @TODO unknown
n = charges
ctrmax = content tuning max level
ctrmin = content tuning min level
pl = player level
```
our current research progress
Archived author: Telegrill • Posted: 2024-03-01T19:17:29.355000+00:00
Original source
ec is effectMiscValueA
Archived author: Northstrider • Posted: 2024-03-01T19:18:05.632000+00:00
Original source
gib spell id to check
Archived author: ModoX • Posted: 2024-03-01T19:18:39.606000+00:00
Original source
Maybe reference example spells used as indicator in documentation
Archived author: ModoX • Posted: 2024-03-01T19:18:59.474000+00:00
Original source
Actually nvm
Archived author: Telegrill • Posted: 2024-03-01T19:19:01.275000+00:00
Original source
it's a referenceId for ItemEnchantment.db2
Archived author: Telegrill • Posted: 2024-03-01T19:19:10.698000+00:00
Original source
whatever value it has, it's thrown at it
Archived author: Telegrill • Posted: 2024-03-01T19:19:16.568000+00:00
Original source
spellid: 409672