Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes

[DiscordArchive] maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes

[DiscordArchive] maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes

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rektbyfaith
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0
03-01-2024, 07:15 PM
#1
Archived author: Telegrill • Posted: 2024-03-01T19:15:21.069000+00:00
Original source

maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes up showing the values?
rektbyfaith
03-01-2024, 07:15 PM #1

Archived author: Telegrill • Posted: 2024-03-01T19:15:21.069000+00:00
Original source

maybe it's best to just ehm set an additional button helpers in SpellWork so that a new window comes up showing the values?

rektbyfaith
Administrator
0
03-01-2024, 07:16 PM
#2
Archived author: Telegrill • Posted: 2024-03-01T19:16:15.152000+00:00
Original source

we usually don't really have the need to check for those variables outside of spellwork
rektbyfaith
03-01-2024, 07:16 PM #2

Archived author: Telegrill • Posted: 2024-03-01T19:16:15.152000+00:00
Original source

we usually don't really have the need to check for those variables outside of spellwork

rektbyfaith
Administrator
0
03-01-2024, 07:16 PM
#3
Archived author: Northstrider • Posted: 2024-03-01T19:16:49.400000+00:00
Original source

```
e = EffectAmplitude (not period)
m = min EffectValue
M = max EffectValue
s = average EffectValue
d = duration
o = total period damage
t = period
w = sent aura amount (SMSG_AURA_UPDATE)
a = min EffectRadius
A = max EffectRadius
b = basepoints
h = proc chance
i = max targets
f = @TODO unknown
j = @TODO unknown
n = charges

ctrmax = content tuning max level
ctrmin = content tuning min level
pl = player level

```

our current research progress
rektbyfaith
03-01-2024, 07:16 PM #3

Archived author: Northstrider • Posted: 2024-03-01T19:16:49.400000+00:00
Original source

```
e = EffectAmplitude (not period)
m = min EffectValue
M = max EffectValue
s = average EffectValue
d = duration
o = total period damage
t = period
w = sent aura amount (SMSG_AURA_UPDATE)
a = min EffectRadius
A = max EffectRadius
b = basepoints
h = proc chance
i = max targets
f = @TODO unknown
j = @TODO unknown
n = charges

ctrmax = content tuning max level
ctrmin = content tuning min level
pl = player level

```

our current research progress

rektbyfaith
Administrator
0
03-01-2024, 07:17 PM
#4
Archived author: Telegrill • Posted: 2024-03-01T19:17:29.355000+00:00
Original source

ec is effectMiscValueA
rektbyfaith
03-01-2024, 07:17 PM #4

Archived author: Telegrill • Posted: 2024-03-01T19:17:29.355000+00:00
Original source

ec is effectMiscValueA

rektbyfaith
Administrator
0
03-01-2024, 07:18 PM
#5
Archived author: Northstrider • Posted: 2024-03-01T19:18:05.632000+00:00
Original source

gib spell id to check
rektbyfaith
03-01-2024, 07:18 PM #5

Archived author: Northstrider • Posted: 2024-03-01T19:18:05.632000+00:00
Original source

gib spell id to check

rektbyfaith
Administrator
0
03-01-2024, 07:18 PM
#6
Archived author: ModoX • Posted: 2024-03-01T19:18:39.606000+00:00
Original source

Maybe reference example spells used as indicator in documentation
rektbyfaith
03-01-2024, 07:18 PM #6

Archived author: ModoX • Posted: 2024-03-01T19:18:39.606000+00:00
Original source

Maybe reference example spells used as indicator in documentation

rektbyfaith
Administrator
0
03-01-2024, 07:18 PM
#7
Archived author: ModoX • Posted: 2024-03-01T19:18:59.474000+00:00
Original source

Actually nvm
rektbyfaith
03-01-2024, 07:18 PM #7

Archived author: ModoX • Posted: 2024-03-01T19:18:59.474000+00:00
Original source

Actually nvm

rektbyfaith
Administrator
0
03-01-2024, 07:19 PM
#8
Archived author: Telegrill • Posted: 2024-03-01T19:19:01.275000+00:00
Original source

it's a referenceId for ItemEnchantment.db2
rektbyfaith
03-01-2024, 07:19 PM #8

Archived author: Telegrill • Posted: 2024-03-01T19:19:01.275000+00:00
Original source

it's a referenceId for ItemEnchantment.db2

rektbyfaith
Administrator
0
03-01-2024, 07:19 PM
#9
Archived author: Telegrill • Posted: 2024-03-01T19:19:10.698000+00:00
Original source

whatever value it has, it's thrown at it
rektbyfaith
03-01-2024, 07:19 PM #9

Archived author: Telegrill • Posted: 2024-03-01T19:19:10.698000+00:00
Original source

whatever value it has, it's thrown at it

rektbyfaith
Administrator
0
03-01-2024, 07:19 PM
#10
Archived author: Telegrill • Posted: 2024-03-01T19:19:16.568000+00:00
Original source

spellid: 409672
rektbyfaith
03-01-2024, 07:19 PM #10

Archived author: Telegrill • Posted: 2024-03-01T19:19:16.568000+00:00
Original source

spellid: 409672

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