[DiscordArchive] who the hell thought that was fine?
[DiscordArchive] who the hell thought that was fine?
Archived author: jackpoz • Posted: 2024-02-14T18:11:48.888000+00:00
Original source
That's what ppl usually do, try to apply SQL table structures to NoSQL
Archived author: jackpoz • Posted: 2024-02-14T18:12:07.176000+00:00
Original source
Many people are insane in this world
Archived author: jackpoz • Posted: 2024-02-14T18:12:59.726000+00:00
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But in the same way you can't index on a mmap tile other than it's filename, NoSQL does the same
Archived author: jackpoz • Posted: 2024-02-14T18:13:22.988000+00:00
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And yet we do store a lot of data in mmtiles
Archived author: jackpoz • Posted: 2024-02-14T18:13:48.151000+00:00
Original source
Using as key <map id><tile x><tile y>
Archived author: ZaDarkSide • Posted: 2024-02-14T18:13:52.507000+00:00
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did you ever compress the mmaps to see how compressible they are?
Archived author: jackpoz • Posted: 2024-02-14T18:13:55.250000+00:00
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And it works
Archived author: ZaDarkSide • Posted: 2024-02-14T18:14:14.105000+00:00
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from 11 GB you get like 2 GB if you compress all the files lol
Archived author: ZaDarkSide • Posted: 2024-02-14T18:14:19.807000+00:00
Original source
that's not good
Archived author: Northstrider • Posted: 2024-02-14T18:14:30.135000+00:00
Original source
just fking merge all tiles into one mesh and load that whole thing and be done with it. no more pathfinding grid issues