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[DiscordArchive] who the hell thought that was fine?

[DiscordArchive] who the hell thought that was fine?

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rektbyfaith
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02-14-2024, 06:15 PM
#21
Archived author: jackpoz • Posted: 2024-02-14T18:15:45.969000+00:00
Original source

There is no pathfinding grid issue ‍♂️
rektbyfaith
02-14-2024, 06:15 PM #21

Archived author: jackpoz • Posted: 2024-02-14T18:15:45.969000+00:00
Original source

There is no pathfinding grid issue ‍♂️

rektbyfaith
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02-14-2024, 06:16 PM
#22
Archived author: Northstrider • Posted: 2024-02-14T18:16:13.553000+00:00
Original source

unless you try to charge somewhere outside of a loaded grid
rektbyfaith
02-14-2024, 06:16 PM #22

Archived author: Northstrider • Posted: 2024-02-14T18:16:13.553000+00:00
Original source

unless you try to charge somewhere outside of a loaded grid

rektbyfaith
Administrator
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02-14-2024, 06:16 PM
#23
Archived author: ZaDarkSide • Posted: 2024-02-14T18:16:33.073000+00:00
Original source

there are alot of issues with pathfinding, but because we cannot overlap the collision mesh in-game we can't see the gaps and the errors
rektbyfaith
02-14-2024, 06:16 PM #23

Archived author: ZaDarkSide • Posted: 2024-02-14T18:16:33.073000+00:00
Original source

there are alot of issues with pathfinding, but because we cannot overlap the collision mesh in-game we can't see the gaps and the errors

rektbyfaith
Administrator
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02-14-2024, 06:16 PM
#24
Archived author: jackpoz • Posted: 2024-02-14T18:16:59.785000+00:00
Original source

There is recastdemo
rektbyfaith
02-14-2024, 06:16 PM #24

Archived author: jackpoz • Posted: 2024-02-14T18:16:59.785000+00:00
Original source

There is recastdemo

rektbyfaith
Administrator
0
02-14-2024, 06:17 PM
#25
Archived author: jackpoz • Posted: 2024-02-14T18:17:05.283000+00:00
Original source

And .mmap path
rektbyfaith
02-14-2024, 06:17 PM #25

Archived author: jackpoz • Posted: 2024-02-14T18:17:05.283000+00:00
Original source

And .mmap path

rektbyfaith
Administrator
0
02-14-2024, 06:17 PM
#26
Archived author: Northstrider • Posted: 2024-02-14T18:17:15.570000+00:00
Original source

tbh instead of generating meshes like we do, I'd rather just convert ingame geometry into a mesh and decimate the polycount from there
rektbyfaith
02-14-2024, 06:17 PM #26

Archived author: Northstrider • Posted: 2024-02-14T18:17:15.570000+00:00
Original source

tbh instead of generating meshes like we do, I'd rather just convert ingame geometry into a mesh and decimate the polycount from there

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