[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee
[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee
Archived author: ModoX • Posted: 2023-05-22T14:00:31.124000+00:00
Original source
perfect would be if we just create a new table with related stuff shauren posted above
Archived author: ModoX • Posted: 2023-05-22T14:01:23.048000+00:00
Original source
and then flag the quest to not trigger phase shift, then the spell would do the magic
Archived author: Malcrom • Posted: 2023-05-22T14:01:58.847000+00:00
Original source
excactly
Archived author: Malcrom • Posted: 2023-05-22T14:02:03.283000+00:00
Original source
also
Archived author: Malcrom • Posted: 2023-05-22T14:02:13.168000+00:00
Original source
```cpp
case POSITION_SPARPOINT_READY:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
me->SetFacingToObject(player);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(32); // HACK to be removed IF issue with entrying combat with faction 35 is fixed.
break;
```
Archived author: Malcrom • Posted: 2023-05-22T14:02:20.389000+00:00
Original source
Another hack I had