Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee

[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee

[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee

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rektbyfaith
Administrator
0
05-22-2023, 02:00 PM
#41
Archived author: ModoX • Posted: 2023-05-22T14:00:31.124000+00:00
Original source

perfect would be if we just create a new table with related stuff shauren posted above
rektbyfaith
05-22-2023, 02:00 PM #41

Archived author: ModoX • Posted: 2023-05-22T14:00:31.124000+00:00
Original source

perfect would be if we just create a new table with related stuff shauren posted above

rektbyfaith
Administrator
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05-22-2023, 02:01 PM
#42
Archived author: ModoX • Posted: 2023-05-22T14:01:23.048000+00:00
Original source

and then flag the quest to not trigger phase shift, then the spell would do the magic
rektbyfaith
05-22-2023, 02:01 PM #42

Archived author: ModoX • Posted: 2023-05-22T14:01:23.048000+00:00
Original source

and then flag the quest to not trigger phase shift, then the spell would do the magic

rektbyfaith
Administrator
0
05-22-2023, 02:01 PM
#43
Archived author: Malcrom • Posted: 2023-05-22T14:01:58.847000+00:00
Original source

excactly
rektbyfaith
05-22-2023, 02:01 PM #43

Archived author: Malcrom • Posted: 2023-05-22T14:01:58.847000+00:00
Original source

excactly

rektbyfaith
Administrator
0
05-22-2023, 02:02 PM
#44
Archived author: Malcrom • Posted: 2023-05-22T14:02:03.283000+00:00
Original source

also
rektbyfaith
05-22-2023, 02:02 PM #44

Archived author: Malcrom • Posted: 2023-05-22T14:02:03.283000+00:00
Original source

also

rektbyfaith
Administrator
0
05-22-2023, 02:02 PM
#45
Archived author: Malcrom • Posted: 2023-05-22T14:02:13.168000+00:00
Original source

```cpp
case POSITION_SPARPOINT_READY:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
me->SetFacingToObject(player);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(32); // HACK to be removed IF issue with entrying combat with faction 35 is fixed.
break;
```
rektbyfaith
05-22-2023, 02:02 PM #45

Archived author: Malcrom • Posted: 2023-05-22T14:02:13.168000+00:00
Original source

```cpp
case POSITION_SPARPOINT_READY:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
me->SetFacingToObject(player);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(32); // HACK to be removed IF issue with entrying combat with faction 35 is fixed.
break;
```

rektbyfaith
Administrator
0
05-22-2023, 02:02 PM
#46
Archived author: Malcrom • Posted: 2023-05-22T14:02:20.389000+00:00
Original source

Another hack I had
rektbyfaith
05-22-2023, 02:02 PM #46

Archived author: Malcrom • Posted: 2023-05-22T14:02:20.389000+00:00
Original source

Another hack I had

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