Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800> any plans to support deadtime for EventMap when it’s related to spells that sh

[DiscordArchive] <@200677690838220800> any plans to support deadtime for EventMap when it’s related to spells that sh

[DiscordArchive] <@200677690838220800> any plans to support deadtime for EventMap when it’s related to spells that sh

rektbyfaith
Administrator
0
03-13-2023, 07:44 PM
#1
Archived author: Telegrill • Posted: 2023-03-13T19:44:40.065000+00:00
Original source

<@200677690838220800> any plans to support deadtime for EventMap when it’s related to spells that should count as action?
rektbyfaith
03-13-2023, 07:44 PM #1

Archived author: Telegrill • Posted: 2023-03-13T19:44:40.065000+00:00
Original source

<@200677690838220800> any plans to support deadtime for EventMap when it’s related to spells that should count as action?

rektbyfaith
Administrator
0
03-13-2023, 07:47 PM
#2
Archived author: Telegrill • Posted: 2023-03-13T19:47:25.001000+00:00
Original source

some spells count as actions and actions have an internal cooldown between them, even if two spells are overdue to execute through eventmap, there should be a delay between those two
rektbyfaith
03-13-2023, 07:47 PM #2

Archived author: Telegrill • Posted: 2023-03-13T19:47:25.001000+00:00
Original source

some spells count as actions and actions have an internal cooldown between them, even if two spells are overdue to execute through eventmap, there should be a delay between those two

rektbyfaith
Administrator
0
03-13-2023, 07:48 PM
#3
Archived author: Telegrill • Posted: 2023-03-13T19:48:27.684000+00:00
Original source

best example is Sylv which basically has a 1.25-1.5s downtime between certain spells
rektbyfaith
03-13-2023, 07:48 PM #3

Archived author: Telegrill • Posted: 2023-03-13T19:48:27.684000+00:00
Original source

best example is Sylv which basically has a 1.25-1.5s downtime between certain spells

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