[DiscordArchive] <@200677690838220800> do they change a creature's lootId at all on retail?
[DiscordArchive] <@200677690838220800> do they change a creature's lootId at all on retail?
Archived author: Telegrill • Posted: 2023-03-13T12:56:29.956000+00:00
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<@200677690838220800> do they change a creature's lootId at all on retail?
Archived author: Tea • Posted: 2023-03-13T12:56:59.821000+00:00
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i think thats how they did ulduar hard modes
Archived author: Telegrill • Posted: 2023-03-13T12:57:00.448000+00:00
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I thought it was static with conditions being taken into account, apart from push loot
Archived author: Tea • Posted: 2023-03-13T12:58:46.698000+00:00
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its a very old action, exists in 1.12.1
Archived author: Telegrill • Posted: 2023-03-13T12:59:31.021000+00:00
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aren't those actions AI ones?
Archived author: Telegrill • Posted: 2023-03-13T13:03:15.878000+00:00
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I wonder what "Move on path graph to unit or game object" really is and how different it is to "Follow a path"
Archived author: Tea • Posted: 2023-03-13T13:07:08.424000+00:00
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that action doesnt make sense to me because of the "move ... to unit or gameobject" part that implies that destination could be anywhere
Archived author: Tea • Posted: 2023-03-13T13:07:58.770000+00:00
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and graph would imply limited points/paths that could be taken
Archived author: Pandaros • Posted: 2023-03-13T13:10:23.377000+00:00
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I have not tested it in TC but found a bug where creature would incorrectly evade.
1. be a caster
2. cast a spell once on a creature some distance away, say druid wrath
3. move away from your spot where you casted greater than 5 yards so the creature can not attack you from the original position
4. one the creature gets to you try casting, it will evade and eventually reset.
fairly consistant
Archived author: Telegrill • Posted: 2023-03-13T13:11:46.230000+00:00
Original source
i assume it would always take first and last point and maybe any given point inside the rest? though I'm not sure how splines would react that way