[DiscordArchive] <@200677690838220800> do they change a creature's lootId at all on retail?
[DiscordArchive] <@200677690838220800> do they change a creature's lootId at all on retail?
Archived author: Tea • Posted: 2023-03-13T13:18:58.795000+00:00
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well i wont be implementing path graphs because i dont know how they are supposed to work and where to look for ingame examples
Archived author: Telegrill • Posted: 2023-03-13T13:22:34.637000+00:00
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yeah it's just too unknown to even guess
Archived author: Telegrill • Posted: 2023-03-13T13:22:42.380000+00:00
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<:beenie:770403425149779968>
Archived author: Deleted User • Posted: 2023-03-13T13:26:01.265000+00:00
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Ya I dump it currently. Haven’t gone down the rabbit hole yet to see how it is stored/calculated/generated.
Archived author: Telegrill • Posted: 2023-03-13T13:26:21.666000+00:00
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splines tend to generate pretty weirdly for long paths when there are big differences between points, i cannot imagine the horror it'd become having a 15 points path of 30 yards difference each and telling the system to pick up only 5 out of it
Archived author: Telegrill • Posted: 2023-03-13T13:26:35.788000+00:00
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especially with curves
Archived author: Tea • Posted: 2023-03-13T13:29:44.248000+00:00
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its basically randomly generated 16 bytes (at compile time) shoved into a obfuscated function with some calculations (maybe random each build, didnt check) so that these raw bytes arent written directly in binary
Archived author: Tea • Posted: 2023-03-13T13:30:35.287000+00:00
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source: me, before i made a tool to dump it from a running exe
Archived author: MaxtorCoder • Posted: 2023-03-13T13:48:28.290000+00:00
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I can confirm as well since I did it manually so many times at this point and I cba writing a tool
Archived author: Tea • Posted: 2023-03-13T13:49:27.693000+00:00
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my life became SO MUCH EASIER once i wrote the tool