[DiscordArchive] I don't see what you changed with networking either?
[DiscordArchive] I don't see what you changed with networking either?
Archived author: MaxtorCoder • Posted: 2023-02-28T14:53:46.577000+00:00
Original source
I don't see what you changed with networking either?
Archived author: Pandaros • Posted: 2023-02-28T14:54:27.991000+00:00
Original source
https://github.com/CypherCore/CypherCore...ore:master
[Embed: Comparing CypherCore:master...ForgedWoW:master · CypherCore/CypherC...]
CypherCore is an open source server project for World of Warcraft written in C#. - Comparing CypherCore:master...ForgedWoW:master · CypherCore/CypherCore
https://github.com/CypherCore/CypherCore...ore:master
Archived author: Pandaros • Posted: 2023-02-28T14:54:31.111000+00:00
Original source
this full diff
Archived author: Pandaros • Posted: 2023-02-28T14:54:40.347000+00:00
Original source
if you want to know all the particulars
Archived author: Pandaros • Posted: 2023-02-28T15:16:26.188000+00:00
Original source
Anyway if someone does know the structure for these op codes or knows enough with IDA to help im a little in the dark on it and would like help completing them
Archived author: Pandaros • Posted: 2023-02-28T15:16:56.627000+00:00
Original source
```cs
class SpellEmpowerRelease : ClientPacket
{
public SpellEmpowerRelease(WorldPacket packet) : base(packet) { }
public override void Read()
{
SpellID = _worldPacket.ReadUInt32();
}
public uint SpellID;
}
public class SpellEmpowerSetStage : ServerPacket
{
public SpellEmpowerSetStage() : base(ServerOpcodes.SpellEmpowerSetStage, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(CastID);
_worldPacket.WritePackedGuid(Caster);
_worldPacket.Write(Stage);
}
public ObjectGuid CastID;
public ObjectGuid Caster;
public uint Stage;
}
public class SpellEmpowerSart : ServerPacket
{
public SpellEmpowerSart() : base(ServerOpcodes.SpellEmpowerStart, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(CastID);
_worldPacket.Write(Stage);
_worldPacket.Write(SpellID);
_worldPacket.WritePackedGuid(Caster);
}
public uint SpellID;
public ObjectGuid CastID;
public ObjectGuid Caster;
public uint Stage;
}
```
Archived author: Pandaros • Posted: 2023-02-28T15:17:01.856000+00:00
Original source
This is where im at so far
Archived author: MaxtorCoder • Posted: 2023-02-28T15:43:55.050000+00:00
Original source
And this is why you need to RE