[DiscordArchive] do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?
[DiscordArchive] do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?
Archived author: Fluxurion • Posted: 2022-12-27T09:30:53.142000+00:00
Original source
do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?
Archived author: Fluxurion • Posted: 2022-12-27T09:31:20.133000+00:00
Original source
i just started to debug where it fails
Archived author: Fluxurion • Posted: 2022-12-27T09:31:27.392000+00:00
Original source
i think cantakequest
Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:15.329000+00:00
Original source
Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:17.898000+00:00
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Idk
Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:19.473000+00:00
Original source
Let me check
Archived author: MaxtorCoder • Posted: 2022-12-27T09:34:52.015000+00:00
Original source
We kind off have the same code
Archived author: MaxtorCoder • Posted: 2022-12-27T09:36:37.301000+00:00
Original source
We have `false` if the quest isn't AutoAccept
Archived author: MaxtorCoder • Posted: 2022-12-27T09:36:50.014000+00:00
Original source
```
l_Player->PlayerTalkClass->SendQuestGiverQuestDetails(l_Quest, l_Player->GetObjectGuid(), false, false, true);
```
Archived author: MaxtorCoder • Posted: 2022-12-27T09:37:23.494000+00:00
Original source
Honestly just debug and see what happens