Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?

[DiscordArchive] do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?

[DiscordArchive] do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?

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rektbyfaith
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0
12-27-2022, 09:30 AM
#1
Archived author: Fluxurion • Posted: 2022-12-27T09:30:53.142000+00:00
Original source

do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?
rektbyfaith
12-27-2022, 09:30 AM #1

Archived author: Fluxurion • Posted: 2022-12-27T09:30:53.142000+00:00
Original source

do u have have the same spelleffect handling as TC for SPELL_EFFECT_QUEST_START?

rektbyfaith
Administrator
0
12-27-2022, 09:31 AM
#2
Archived author: Fluxurion • Posted: 2022-12-27T09:31:20.133000+00:00
Original source

i just started to debug where it fails
rektbyfaith
12-27-2022, 09:31 AM #2

Archived author: Fluxurion • Posted: 2022-12-27T09:31:20.133000+00:00
Original source

i just started to debug where it fails

rektbyfaith
Administrator
0
12-27-2022, 09:31 AM
#3
Archived author: Fluxurion • Posted: 2022-12-27T09:31:27.392000+00:00
Original source

i think cantakequest
rektbyfaith
12-27-2022, 09:31 AM #3

Archived author: Fluxurion • Posted: 2022-12-27T09:31:27.392000+00:00
Original source

i think cantakequest

rektbyfaith
Administrator
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12-27-2022, 09:33 AM
#4
Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:15.329000+00:00
Original source

rektbyfaith
12-27-2022, 09:33 AM #4

Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:15.329000+00:00
Original source

rektbyfaith
Administrator
0
12-27-2022, 09:33 AM
#5
Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:17.898000+00:00
Original source

Idk
rektbyfaith
12-27-2022, 09:33 AM #5

Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:17.898000+00:00
Original source

Idk

rektbyfaith
Administrator
0
12-27-2022, 09:33 AM
#6
Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:19.473000+00:00
Original source

Let me check
rektbyfaith
12-27-2022, 09:33 AM #6

Archived author: MaxtorCoder • Posted: 2022-12-27T09:33:19.473000+00:00
Original source

Let me check

rektbyfaith
Administrator
0
12-27-2022, 09:34 AM
#7
Archived author: MaxtorCoder • Posted: 2022-12-27T09:34:52.015000+00:00
Original source

We kind off have the same code
rektbyfaith
12-27-2022, 09:34 AM #7

Archived author: MaxtorCoder • Posted: 2022-12-27T09:34:52.015000+00:00
Original source

We kind off have the same code

rektbyfaith
Administrator
0
12-27-2022, 09:36 AM
#8
Archived author: MaxtorCoder • Posted: 2022-12-27T09:36:37.301000+00:00
Original source

We have `false` if the quest isn't AutoAccept
rektbyfaith
12-27-2022, 09:36 AM #8

Archived author: MaxtorCoder • Posted: 2022-12-27T09:36:37.301000+00:00
Original source

We have `false` if the quest isn't AutoAccept

rektbyfaith
Administrator
0
12-27-2022, 09:36 AM
#9
Archived author: MaxtorCoder • Posted: 2022-12-27T09:36:50.014000+00:00
Original source

```
l_Player->PlayerTalkClass->SendQuestGiverQuestDetails(l_Quest, l_Player->GetObjectGuid(), false, false, true);
```
rektbyfaith
12-27-2022, 09:36 AM #9

Archived author: MaxtorCoder • Posted: 2022-12-27T09:36:50.014000+00:00
Original source

```
l_Player->PlayerTalkClass->SendQuestGiverQuestDetails(l_Quest, l_Player->GetObjectGuid(), false, false, true);
```

rektbyfaith
Administrator
0
12-27-2022, 09:37 AM
#10
Archived author: MaxtorCoder • Posted: 2022-12-27T09:37:23.494000+00:00
Original source

Honestly just debug and see what happens
rektbyfaith
12-27-2022, 09:37 AM #10

Archived author: MaxtorCoder • Posted: 2022-12-27T09:37:23.494000+00:00
Original source

Honestly just debug and see what happens

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