[DiscordArchive] Would the fact they have collision not be a mark against that, or does the client-side nature of a l
[DiscordArchive] Would the fact they have collision not be a mark against that, or does the client-side nature of a l
Archived author: Snowcraft • Posted: 2025-05-14T19:34:44.373000+00:00
Original source
Would the fact they have collision not be a mark against that, or does the client-side nature of a lot of that mean no?
Archived author: Tea • Posted: 2025-05-14T19:34:57.665000+00:00
Original source
no
Archived author: Snowcraft • Posted: 2025-05-14T19:35:02.687000+00:00
Original source
...God, why did Blizz make collision client-side, actually?
Archived author: Tea • Posted: 2025-05-14T19:35:03.868000+00:00
Original source
collision is handled on the client
Archived author: Tea • Posted: 2025-05-14T19:35:10.552000+00:00
Original source
perf, obviously
Archived author: Snowcraft • Posted: 2025-05-14T19:35:14.418000+00:00
Original source
...Fair.
Archived author: Snowcraft • Posted: 2025-05-14T19:35:53.086000+00:00
Original source
They've done a similarly dumb thing for performance in SC2 too so...
Archived author: Snowcraft • Posted: 2025-05-14T19:37:27.444000+00:00
Original source
(They have it so everything in the Fog of War is still present on your client, so cheats to disable the FoW are absurdly simple).
Archived author: Tea • Posted: 2025-05-14T19:41:40.303000+00:00
Original source
... you really wouldnt want to do model collision on the server
Archived author: Tea • Posted: 2025-05-14T19:41:48.659000+00:00
Original source
think of the latency, it would be horrible