Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] So I want to edit spellppmRate?

[DiscordArchive] So I want to edit spellppmRate?

[DiscordArchive] So I want to edit spellppmRate?

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rektbyfaith
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08-14-2024, 12:03 AM
#1
Archived author: Snowcraft • Posted: 2024-08-14T00:03:59.441000+00:00
Original source

So I want to edit spellppmRate?
rektbyfaith
08-14-2024, 12:03 AM #1

Archived author: Snowcraft • Posted: 2024-08-14T00:03:59.441000+00:00
Original source

So I want to edit spellppmRate?

rektbyfaith
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08-14-2024, 12:14 AM
#2
Archived author: gemini • Posted: 2024-08-14T00:14:27.681000+00:00
Original source

This is the 3.3.5a

spellppmRate_[1-5]
For ITEM_SPELLTRIGGER_CHANCE_ON_HIT (2) the proc per minute rate controls how often the spell is triggered.
probability = (delay / 1000) * (spellppmRate / 60)
rektbyfaith
08-14-2024, 12:14 AM #2

Archived author: gemini • Posted: 2024-08-14T00:14:27.681000+00:00
Original source

This is the 3.3.5a

spellppmRate_[1-5]
For ITEM_SPELLTRIGGER_CHANCE_ON_HIT (2) the proc per minute rate controls how often the spell is triggered.
probability = (delay / 1000) * (spellppmRate / 60)

rektbyfaith
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08-14-2024, 12:16 AM
#3
Archived author: gemini • Posted: 2024-08-14T00:16:08.281000+00:00
Original source

With trigger of (2) .... as I said- at least on 3.3.5.
rektbyfaith
08-14-2024, 12:16 AM #3

Archived author: gemini • Posted: 2024-08-14T00:16:08.281000+00:00
Original source

With trigger of (2) .... as I said- at least on 3.3.5.

rektbyfaith
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08-14-2024, 12:18 AM
#4
Archived author: Snowcraft • Posted: 2024-08-14T00:18:01.736000+00:00
Original source

Yeah, I'm working with 3.3.5a.
rektbyfaith
08-14-2024, 12:18 AM #4

Archived author: Snowcraft • Posted: 2024-08-14T00:18:01.736000+00:00
Original source

Yeah, I'm working with 3.3.5a.

rektbyfaith
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08-14-2024, 12:19 AM
#5
Archived author: gemini • Posted: 2024-08-14T00:19:45.728000+00:00
Original source

Yeah- then that should do it ... I believe its something like # you provide / 60 is how often it can possible proc
rektbyfaith
08-14-2024, 12:19 AM #5

Archived author: gemini • Posted: 2024-08-14T00:19:45.728000+00:00
Original source

Yeah- then that should do it ... I believe its something like # you provide / 60 is how often it can possible proc

rektbyfaith
Administrator
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08-14-2024, 12:23 AM
#6
Archived author: Snowcraft • Posted: 2024-08-14T00:23:58.066000+00:00
Original source

Right. Thanks.
rektbyfaith
08-14-2024, 12:23 AM #6

Archived author: Snowcraft • Posted: 2024-08-14T00:23:58.066000+00:00
Original source

Right. Thanks.

rektbyfaith
Administrator
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08-14-2024, 12:24 AM
#7
Archived author: Snowcraft • Posted: 2024-08-14T00:24:41.688000+00:00
Original source

Now if only I could figure out why the Skullflame Shield doesn't seem to. It's an on-equip effect, but it's auras should proc on hit. But it just... dosn't seem to, at all.
rektbyfaith
08-14-2024, 12:24 AM #7

Archived author: Snowcraft • Posted: 2024-08-14T00:24:41.688000+00:00
Original source

Now if only I could figure out why the Skullflame Shield doesn't seem to. It's an on-equip effect, but it's auras should proc on hit. But it just... dosn't seem to, at all.

rektbyfaith
Administrator
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08-14-2024, 12:25 AM
#8
Archived author: Snowcraft • Posted: 2024-08-14T00:25:05.805000+00:00
Original source

Part of me is wondering if something in the procs isn't hooked up right, but I can't be sure.
[Image: image.png?ex=690c93a1&is=690b4221&hm=f17...d4dfcc697&]
rektbyfaith
08-14-2024, 12:25 AM #8

Archived author: Snowcraft • Posted: 2024-08-14T00:25:05.805000+00:00
Original source

Part of me is wondering if something in the procs isn't hooked up right, but I can't be sure.
[Image: image.png?ex=690c93a1&is=690b4221&hm=f17...d4dfcc697&]

rektbyfaith
Administrator
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08-14-2024, 12:55 AM
#9
Archived author: gemini • Posted: 2024-08-14T00:55:35.956000+00:00
Original source

I think Chance_On_Hit is for hitting an enemy not being hit- and it still ends up with a % chance...
rektbyfaith
08-14-2024, 12:55 AM #9

Archived author: gemini • Posted: 2024-08-14T00:55:35.956000+00:00
Original source

I think Chance_On_Hit is for hitting an enemy not being hit- and it still ends up with a % chance...

rektbyfaith
Administrator
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08-14-2024, 12:59 AM
#10
Archived author: gemini • Posted: 2024-08-14T00:59:04.200000+00:00
Original source

And I'm not at all sure how that works in auras....
rektbyfaith
08-14-2024, 12:59 AM #10

Archived author: gemini • Posted: 2024-08-14T00:59:04.200000+00:00
Original source

And I'm not at all sure how that works in auras....

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