Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] that's the thing: what was blizzlike in 335 ?

[DiscordArchive] that's the thing: what was blizzlike in 335 ?

[DiscordArchive] that's the thing: what was blizzlike in 335 ?

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
08-02-2024, 10:17 AM
#1
Archived author: jackpoz • Posted: 2024-08-02T10:17:44.028000+00:00
Original source

that's the thing: what was blizzlike in 335 ?
rektbyfaith
08-02-2024, 10:17 AM #1

Archived author: jackpoz • Posted: 2024-08-02T10:17:44.028000+00:00
Original source

that's the thing: what was blizzlike in 335 ?

rektbyfaith
Administrator
0
08-02-2024, 10:18 AM
#2
Archived author: jackpoz • Posted: 2024-08-02T10:18:05.597000+00:00
Original source

and did every fence behave the same ?
rektbyfaith
08-02-2024, 10:18 AM #2

Archived author: jackpoz • Posted: 2024-08-02T10:18:05.597000+00:00
Original source

and did every fence behave the same ?

rektbyfaith
Administrator
0
08-02-2024, 10:18 AM
#3
Archived author: Alistar • Posted: 2024-08-02T10:18:17.265000+00:00
Original source

no clue but I do know in classic they go around
rektbyfaith
08-02-2024, 10:18 AM #3

Archived author: Alistar • Posted: 2024-08-02T10:18:17.265000+00:00
Original source

no clue but I do know in classic they go around

rektbyfaith
Administrator
0
08-02-2024, 10:18 AM
#4
Archived author: jackpoz • Posted: 2024-08-02T10:18:21.742000+00:00
Original source

and do idle creature use the same settings as in combat chasing creatures ?
rektbyfaith
08-02-2024, 10:18 AM #4

Archived author: jackpoz • Posted: 2024-08-02T10:18:21.742000+00:00
Original source

and do idle creature use the same settings as in combat chasing creatures ?

rektbyfaith
Administrator
0
08-02-2024, 10:18 AM
#5
Archived author: stoneharry • Posted: 2024-08-02T10:18:34.285000+00:00
Original source

It being one of the most commonly asked questions is why I wrote that doc
rektbyfaith
08-02-2024, 10:18 AM #5

Archived author: stoneharry • Posted: 2024-08-02T10:18:34.285000+00:00
Original source

It being one of the most commonly asked questions is why I wrote that doc

rektbyfaith
Administrator
0
08-02-2024, 10:18 AM
#6
Archived author: jackpoz • Posted: 2024-08-02T10:18:56.238000+00:00
Original source

because on retail chasing npcs take shortcuts too
rektbyfaith
08-02-2024, 10:18 AM #6

Archived author: jackpoz • Posted: 2024-08-02T10:18:56.238000+00:00
Original source

because on retail chasing npcs take shortcuts too

rektbyfaith
Administrator
0
08-02-2024, 10:19 AM
#7
Archived author: jackpoz • Posted: 2024-08-02T10:19:50.276000+00:00
Original source

I did try different settings and even posted screenshots of some fences in the Goldshire
rektbyfaith
08-02-2024, 10:19 AM #7

Archived author: jackpoz • Posted: 2024-08-02T10:19:50.276000+00:00
Original source

I did try different settings and even posted screenshots of some fences in the Goldshire

rektbyfaith
Administrator
0
08-02-2024, 10:21 AM
#8
Archived author: jackpoz • Posted: 2024-08-02T10:21:46.098000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...ce87dfb78d
[Embed: Core/MMAPs: Improve NPC behavior with fences and high climbs · Trin...]
Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extrac...
https://github.com/TrinityCore/TrinityCo...ce87dfb78d
rektbyfaith
08-02-2024, 10:21 AM #8

Archived author: jackpoz • Posted: 2024-08-02T10:21:46.098000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...ce87dfb78d
[Embed: Core/MMAPs: Improve NPC behavior with fences and high climbs · Trin...]
Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extrac...
https://github.com/TrinityCore/TrinityCo...ce87dfb78d

rektbyfaith
Administrator
0
08-02-2024, 10:21 AM
#9
Archived author: jackpoz • Posted: 2024-08-02T10:21:50.651000+00:00
Original source

this changed it from 2 to 4
rektbyfaith
08-02-2024, 10:21 AM #9

Archived author: jackpoz • Posted: 2024-08-02T10:21:50.651000+00:00
Original source

this changed it from 2 to 4

rektbyfaith
Administrator
0
08-02-2024, 10:22 AM
#10
Archived author: jackpoz • Posted: 2024-08-02T10:22:11.291000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...nt-6062378 there you go
[Embed: Core/MMAPs: Improve NPC behavior with fences and high climbs · Trin...]
Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extrac...
https://github.com/TrinityCore/TrinityCo...ce87dfb78d
rektbyfaith
08-02-2024, 10:22 AM #10

Archived author: jackpoz • Posted: 2024-08-02T10:22:11.291000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...nt-6062378 there you go
[Embed: Core/MMAPs: Improve NPC behavior with fences and high climbs · Trin...]
Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extrac...
https://github.com/TrinityCore/TrinityCo...ce87dfb78d

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)