Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] that's the thing: what was blizzlike in 335 ?

[DiscordArchive] that's the thing: what was blizzlike in 335 ?

[DiscordArchive] that's the thing: what was blizzlike in 335 ?

Pages (3): Previous 1 2 3 Next
rektbyfaith
Administrator
0
08-02-2024, 10:22 AM
#11
Archived author: jackpoz • Posted: 2024-08-02T10:22:27.399000+00:00
Original source

Old behavior with fences outside of Stormwing at Elwynn Forest:
![fences climb 2](https://cloud.githubusercontent.com/asse...f17ec3.png)

New behavior at same place at Elwynn Forest:
![fences climb 4](https://cloud.githubusercontent.com/asse...1fafff.png)

Old behavior at Utgarde Keep near instance entrance:
![uk climb 2](https://cloud.githubusercontent.com/asse...693c36.png)

New behavior at same place at Utgarde Keep
![uk climb 4 angle 70](https://cloud.githubusercontent.com/asse...f17ec3.png
https://cloud.githubusercontent.com/asse...1fafff.png
https://cloud.githubusercontent.com/asse...693c36.png
https://cloud.githubusercontent.com/asse...89b786.png
rektbyfaith
08-02-2024, 10:22 AM #11

Archived author: jackpoz • Posted: 2024-08-02T10:22:27.399000+00:00
Original source

Old behavior with fences outside of Stormwing at Elwynn Forest:
![fences climb 2](https://cloud.githubusercontent.com/asse...f17ec3.png)

New behavior at same place at Elwynn Forest:
![fences climb 4](https://cloud.githubusercontent.com/asse...1fafff.png)

Old behavior at Utgarde Keep near instance entrance:
![uk climb 2](https://cloud.githubusercontent.com/asse...693c36.png)

New behavior at same place at Utgarde Keep
![uk climb 4 angle 70](https://cloud.githubusercontent.com/asse...f17ec3.png
https://cloud.githubusercontent.com/asse...1fafff.png
https://cloud.githubusercontent.com/asse...693c36.png
https://cloud.githubusercontent.com/asse...89b786.png

rektbyfaith
Administrator
0
08-02-2024, 10:22 AM
#12
Archived author: Alistar • Posted: 2024-08-02T10:22:58.850000+00:00
Original source

I'll try these settings in a bit
rektbyfaith
08-02-2024, 10:22 AM #12

Archived author: Alistar • Posted: 2024-08-02T10:22:58.850000+00:00
Original source

I'll try these settings in a bit

rektbyfaith
Administrator
0
08-02-2024, 10:23 AM
#13
Archived author: jackpoz • Posted: 2024-08-02T10:23:18.361000+00:00
Original source

that's from 2014 btw, 10 years ago
rektbyfaith
08-02-2024, 10:23 AM #13

Archived author: jackpoz • Posted: 2024-08-02T10:23:18.361000+00:00
Original source

that's from 2014 btw, 10 years ago

rektbyfaith
Administrator
0
08-02-2024, 10:23 AM
#14
Archived author: jackpoz • Posted: 2024-08-02T10:23:41.497000+00:00
Original source

"npc's in retail walk around fences, except when they detect that you're kiting them (not sure how), in which case they ignore pathing."
rektbyfaith
08-02-2024, 10:23 AM #14

Archived author: jackpoz • Posted: 2024-08-02T10:23:41.497000+00:00
Original source

"npc's in retail walk around fences, except when they detect that you're kiting them (not sure how), in which case they ignore pathing."

rektbyfaith
Administrator
0
08-02-2024, 10:24 AM
#15
Archived author: jackpoz • Posted: 2024-08-02T10:24:02.522000+00:00
Original source

you shouldn't start from scratch but read through the comments and discussions already done from that time
rektbyfaith
08-02-2024, 10:24 AM #15

Archived author: jackpoz • Posted: 2024-08-02T10:24:02.522000+00:00
Original source

you shouldn't start from scratch but read through the comments and discussions already done from that time

rektbyfaith
Administrator
0
08-02-2024, 10:24 AM
#16
Archived author: jackpoz • Posted: 2024-08-02T10:24:40.608000+00:00
Original source

https://github.com/TrinityCore/TrinityCore/issues/9965 also
[Embed: [MMaps] Exploit - NPCs don't jump fences - easily killed by player ...]
Core: 3e108f0 DB: TDB_full_335.11.46_2012_02_13.sql + updates OS: XP SP3 Bug: When you attack an NPC using a ranged ability while on the other side of a fence, they will run around the fence instea...
https://github.com/TrinityCore/TrinityCore/issues/9965
rektbyfaith
08-02-2024, 10:24 AM #16

Archived author: jackpoz • Posted: 2024-08-02T10:24:40.608000+00:00
Original source

https://github.com/TrinityCore/TrinityCore/issues/9965 also
[Embed: [MMaps] Exploit - NPCs don't jump fences - easily killed by player ...]
Core: 3e108f0 DB: TDB_full_335.11.46_2012_02_13.sql + updates OS: XP SP3 Bug: When you attack an NPC using a ranged ability while on the other side of a fence, they will run around the fence instea...
https://github.com/TrinityCore/TrinityCore/issues/9965

rektbyfaith
Administrator
0
08-02-2024, 10:25 AM
#17
Archived author: jackpoz • Posted: 2024-08-02T10:25:26.107000+00:00
Original source

are npcs supposed to always walk around fences ? should they always jump over ? should they usually walk around and then jump over after a certain condition is triggered ?
rektbyfaith
08-02-2024, 10:25 AM #17

Archived author: jackpoz • Posted: 2024-08-02T10:25:26.107000+00:00
Original source

are npcs supposed to always walk around fences ? should they always jump over ? should they usually walk around and then jump over after a certain condition is triggered ?

rektbyfaith
Administrator
0
08-02-2024, 10:26 AM
#18
Archived author: Alistar • Posted: 2024-08-02T10:26:47.486000+00:00
Original source

I assume they always go around fences but once they realize they're being kited they ignore the fences <:kek:868839618898960414>
rektbyfaith
08-02-2024, 10:26 AM #18

Archived author: Alistar • Posted: 2024-08-02T10:26:47.486000+00:00
Original source

I assume they always go around fences but once they realize they're being kited they ignore the fences <:kek:868839618898960414>

rektbyfaith
Administrator
0
08-02-2024, 10:27 AM
#19
Archived author: jackpoz • Posted: 2024-08-02T10:27:24.032000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...t-19155054
"that was certainly the behavior back in vanilla, but since then it has changed. I'm 100% sure that (at least in cata), npc could climb around anything, and if they still had no mean to reach you (ie you're floating, or on a complex building) they would just reset (and thus regaining all their HPs)"
rektbyfaith
08-02-2024, 10:27 AM #19

Archived author: jackpoz • Posted: 2024-08-02T10:27:24.032000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...t-19155054
"that was certainly the behavior back in vanilla, but since then it has changed. I'm 100% sure that (at least in cata), npc could climb around anything, and if they still had no mean to reach you (ie you're floating, or on a complex building) they would just reset (and thus regaining all their HPs)"

rektbyfaith
Administrator
0
08-02-2024, 10:27 AM
#20
Archived author: Alistar • Posted: 2024-08-02T10:27:42.262000+00:00
Original source

I'll take a look on cata ptr
rektbyfaith
08-02-2024, 10:27 AM #20

Archived author: Alistar • Posted: 2024-08-02T10:27:42.262000+00:00
Original source

I'll take a look on cata ptr

Pages (3): Previous 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)