[DiscordArchive] that's the thing: what was blizzlike in 335 ?
[DiscordArchive] that's the thing: what was blizzlike in 335 ?
Archived author: jackpoz • Posted: 2024-08-02T10:17:44.028000+00:00
Original source
that's the thing: what was blizzlike in 335 ?
Archived author: jackpoz • Posted: 2024-08-02T10:18:05.597000+00:00
Original source
and did every fence behave the same ?
Archived author: Alistar • Posted: 2024-08-02T10:18:17.265000+00:00
Original source
no clue but I do know in classic they go around
Archived author: jackpoz • Posted: 2024-08-02T10:18:21.742000+00:00
Original source
and do idle creature use the same settings as in combat chasing creatures ?
Archived author: stoneharry • Posted: 2024-08-02T10:18:34.285000+00:00
Original source
It being one of the most commonly asked questions is why I wrote that doc
Archived author: jackpoz • Posted: 2024-08-02T10:18:56.238000+00:00
Original source
because on retail chasing npcs take shortcuts too
Archived author: jackpoz • Posted: 2024-08-02T10:19:50.276000+00:00
Original source
I did try different settings and even posted screenshots of some fences in the Goldshire
Archived author: jackpoz • Posted: 2024-08-02T10:21:46.098000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...ce87dfb78d
[Embed: Core/MMAPs: Improve NPC behavior with fences and high climbs · Trin...]
Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extrac...
https://github.com/TrinityCore/TrinityCo...ce87dfb78d
Archived author: jackpoz • Posted: 2024-08-02T10:21:50.651000+00:00
Original source
this changed it from 2 to 4
Archived author: jackpoz • Posted: 2024-08-02T10:22:11.291000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...nt-6062378 there you go
[Embed: Core/MMAPs: Improve NPC behavior with fences and high climbs · Trin...]
Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extrac...
https://github.com/TrinityCore/TrinityCo...ce87dfb78d