Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Are you going to mod the Cata .exe to do that?

[DiscordArchive] Are you going to mod the Cata .exe to do that?

[DiscordArchive] Are you going to mod the Cata .exe to do that?

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rektbyfaith
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07-24-2024, 03:27 PM
#41
Archived author: Nix • Posted: 2024-07-24T15:27:10.513000+00:00
Original source

Not needed for the injection (On Windows), maybe I misunderstood what you meant
rektbyfaith
07-24-2024, 03:27 PM #41

Archived author: Nix • Posted: 2024-07-24T15:27:10.513000+00:00
Original source

Not needed for the injection (On Windows), maybe I misunderstood what you meant

rektbyfaith
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07-24-2024, 03:29 PM
#42
Archived author: Foe • Posted: 2024-07-24T15:29:17.547000+00:00
Original source

UAC and defender usually gets a bit pissy with some injectors and launchers unless they are signed, but I think he was talking about mac specifically
rektbyfaith
07-24-2024, 03:29 PM #42

Archived author: Foe • Posted: 2024-07-24T15:29:17.547000+00:00
Original source

UAC and defender usually gets a bit pissy with some injectors and launchers unless they are signed, but I think he was talking about mac specifically

rektbyfaith
Administrator
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07-24-2024, 03:38 PM
#43
Archived author: radzior • Posted: 2024-07-24T15:38:23.773000+00:00
Original source

At first I only thought about the changes in WOTLK. It was only here on discord - I don't know, I was fascinated by the possibilities offered by discord - and Cata came to my mind.
Previously, I sat on various forums (MC, OC, AC-web, Lordcraft, etc.) and, as here, I asked questions. For a long time I couldn't find a way to change the starting level of talents.
Only here Kris helped me with this problem. And suddenly my concept based on 11 levels became real. You can make it today and it will work, that's what I do
on my own and it goes like a bloody nose. In a larger group, the server would probably be up and running within a week. Generally: the player starts at level 70 with no talents on
starting locations , spells available up to level 10 in a normal game (but the final levels of these spells are also important) at this level it does a class quest and generally exp
from this location is enough for him to level. All mobs are leveled to match the player's level, and named mobs have elite status. Of course, the loot is adjusted to the player's level.
rektbyfaith
07-24-2024, 03:38 PM #43

Archived author: radzior • Posted: 2024-07-24T15:38:23.773000+00:00
Original source

At first I only thought about the changes in WOTLK. It was only here on discord - I don't know, I was fascinated by the possibilities offered by discord - and Cata came to my mind.
Previously, I sat on various forums (MC, OC, AC-web, Lordcraft, etc.) and, as here, I asked questions. For a long time I couldn't find a way to change the starting level of talents.
Only here Kris helped me with this problem. And suddenly my concept based on 11 levels became real. You can make it today and it will work, that's what I do
on my own and it goes like a bloody nose. In a larger group, the server would probably be up and running within a week. Generally: the player starts at level 70 with no talents on
starting locations , spells available up to level 10 in a normal game (but the final levels of these spells are also important) at this level it does a class quest and generally exp
from this location is enough for him to level. All mobs are leveled to match the player's level, and named mobs have elite status. Of course, the loot is adjusted to the player's level.

rektbyfaith
Administrator
0
07-24-2024, 03:38 PM
#44
Archived author: radzior • Posted: 2024-07-24T15:38:29.079000+00:00
Original source

At level 71, the player gets a mount of 50%, talents (8 for 3 specializations, 10 for 4) and glyphs(as in the game 2, minor and major) in total, this will give a slight upgrade for each character at the end game (80 talents). And further locations, the player does not have to do all the next ones and choose any path to level 72. In other areas, the changes are similar to those in the initial one. I really liked TWINKING but it wasn't very fair when hardcore 19 he was smashing 10-16 like flies. And here the possibility of twinning opens up at every level of the game, farming the best items for a given level and up to 80, achievements and other rewards (arena for each level, whatever we want. We start exploring Outland and Northrend at the same time, there will be no crowds, the order of places is the same as in a normal game. For pvp lovers it will be a wonderful world, we will usually meet players of the same level, so the chances will be equal and there will be a lot of fun. All content from Vanilla and TBC(HC dungenons and raids) moved to level 80. All normal dungeons adjusted to the player's level. and that's it. In plans there is also a change of level numbers to ranks or symbols of these ranks.
rektbyfaith
07-24-2024, 03:38 PM #44

Archived author: radzior • Posted: 2024-07-24T15:38:29.079000+00:00
Original source

At level 71, the player gets a mount of 50%, talents (8 for 3 specializations, 10 for 4) and glyphs(as in the game 2, minor and major) in total, this will give a slight upgrade for each character at the end game (80 talents). And further locations, the player does not have to do all the next ones and choose any path to level 72. In other areas, the changes are similar to those in the initial one. I really liked TWINKING but it wasn't very fair when hardcore 19 he was smashing 10-16 like flies. And here the possibility of twinning opens up at every level of the game, farming the best items for a given level and up to 80, achievements and other rewards (arena for each level, whatever we want. We start exploring Outland and Northrend at the same time, there will be no crowds, the order of places is the same as in a normal game. For pvp lovers it will be a wonderful world, we will usually meet players of the same level, so the chances will be equal and there will be a lot of fun. All content from Vanilla and TBC(HC dungenons and raids) moved to level 80. All normal dungeons adjusted to the player's level. and that's it. In plans there is also a change of level numbers to ranks or symbols of these ranks.

rektbyfaith
Administrator
0
07-24-2024, 03:44 PM
#45
Archived author: Tea • Posted: 2024-07-24T15:44:23.747000+00:00
Original source

that message was strictly about mac, not windows
rektbyfaith
07-24-2024, 03:44 PM #45

Archived author: Tea • Posted: 2024-07-24T15:44:23.747000+00:00
Original source

that message was strictly about mac, not windows

rektbyfaith
Administrator
0
07-24-2024, 03:44 PM
#46
Archived author: radzior • Posted: 2024-07-24T15:44:52.779000+00:00
Original source

sorry <@200677690838220800> dont note that was isnt to me
rektbyfaith
07-24-2024, 03:44 PM #46

Archived author: radzior • Posted: 2024-07-24T15:44:52.779000+00:00
Original source

sorry <@200677690838220800> dont note that was isnt to me

rektbyfaith
Administrator
0
07-24-2024, 04:09 PM
#47
Archived author: radzior • Posted: 2024-07-24T16:09:22.552000+00:00
Original source

Of course, bringing back wotlk talents in Cataclysm would be great. In terms of dungeons and raids, Cata is great and these new areas, flying around Azeroth. Why do I insist on talents?!? because such talents provide greater possibilities for combinations. Since the entire game was flattened, the characters were the same (clones) and you could do some tricks in the thread. And for the player, his character is unique, he doesn't want to be another clone in the game.
rektbyfaith
07-24-2024, 04:09 PM #47

Archived author: radzior • Posted: 2024-07-24T16:09:22.552000+00:00
Original source

Of course, bringing back wotlk talents in Cataclysm would be great. In terms of dungeons and raids, Cata is great and these new areas, flying around Azeroth. Why do I insist on talents?!? because such talents provide greater possibilities for combinations. Since the entire game was flattened, the characters were the same (clones) and you could do some tricks in the thread. And for the player, his character is unique, he doesn't want to be another clone in the game.

rektbyfaith
Administrator
0
07-24-2024, 04:13 PM
#48
Archived author: radzior • Posted: 2024-07-24T16:13:20.856000+00:00
Original source

Why the 4th talent tree, because there are too many spells on the character and some of them are useless (as it was aptly described in the chat - ANAL spell). And it can be divided into 4 trees with a slight upgrade from other expansions, unlike on one server where they added almost all of them and also added runes.
rektbyfaith
07-24-2024, 04:13 PM #48

Archived author: radzior • Posted: 2024-07-24T16:13:20.856000+00:00
Original source

Why the 4th talent tree, because there are too many spells on the character and some of them are useless (as it was aptly described in the chat - ANAL spell). And it can be divided into 4 trees with a slight upgrade from other expansions, unlike on one server where they added almost all of them and also added runes.

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