[DiscordArchive] But I don't see any lua_State's or lua API calls in your diff?
[DiscordArchive] But I don't see any lua_State's or lua API calls in your diff?
Archived author: Foe • Posted: 2024-07-18T11:24:28.747000+00:00
Original source
Looking back on it now, that is
Archived author: chipzz • Posted: 2024-07-18T11:28:13.062000+00:00
Original source
Jam as build system, yuck
Archived author: chipzz • Posted: 2024-07-18T11:29:04.704000+00:00
Original source
Can't say my experience with jam from trying to build boost was a good one
Archived author: jackpoz • Posted: 2024-07-18T11:29:11.617000+00:00
Original source
luabind was shitty implemented
Archived author: jackpoz • Posted: 2024-07-18T11:29:38.301000+00:00
Original source
One shouldn't bind it directly to game project but to a public api
Archived author: chipzz • Posted: 2024-07-18T11:29:49.413000+00:00
Original source
I have my own "bindings" for my client
Archived author: jackpoz • Posted: 2024-07-18T11:30:08.772000+00:00
Original source
It used to break Lua scripts whenever C++ game methods changed prototype
Archived author: jackpoz • Posted: 2024-07-18T11:31:00.828000+00:00
Original source
And the creator wasn't giving a fuck about breaking existing Lua scripts at runtime