[DiscordArchive] Did you replace the dbcs that worldserver uses ?
[DiscordArchive] Did you replace the dbcs that worldserver uses ?
Archived author: jackpoz • Posted: 2024-03-03T21:37:10.821000+00:00
Original source
Always use tiled mesh
Archived author: stoneharry • Posted: 2024-03-03T21:38:07.412000+00:00
Original source
Thanks for the help. It doesn't seem to match exactly in game, since the red area where it seems to pathfind ok does not work in game. I'll try placing it again on a new map to verify it's not broken client data
Archived author: jackpoz • Posted: 2024-03-03T21:40:18.740000+00:00
Original source
On Tools on the left btw pick Test Navmesh
Archived author: jackpoz • Posted: 2024-03-03T21:40:33.859000+00:00
Original source
If you have all the 3x3 mmtiles, it will load them
Archived author: jackpoz • Posted: 2024-03-03T21:40:40.833000+00:00
Original source
Even if the obj is only one
Archived author: jackpoz • Posted: 2024-03-03T21:41:02.898000+00:00
Original source
That usually gives a better idea on tile boundary
Archived author: stoneharry • Posted: 2024-03-03T21:41:22.230000+00:00
Original source
Perfect, super useful info
Archived author: jackpoz • Posted: 2024-03-03T21:41:45.392000+00:00
Original source
The white box should really match the pathfind tile btw
Archived author: jackpoz • Posted: 2024-03-03T21:42:04.640000+00:00
Original source
Dunno why yours doesn't, unless it was before reload
Archived author: jackpoz • Posted: 2024-03-03T21:42:18.324000+00:00
Original source
It should always be a square